A tip for tracing 3d models so they don't look stiff and you still learn!
*BLUR THEM*
Set up your pose model, rasterize the layer and BLUR IT.
This way you still get vague the guideline, the silhouette to follow, but you can adapt it to your own style much easier!
Topic: Photo bash
It seems like a lot of people have already covered flowers, so I decided to make one about a scene instead. These are just a few small tips based on my own workflow, but I hope they can be helpful (-v-)
#photobashing
Learned this photobashing technique in Photoshop from Xiaohongshu, hope it helps!
To be honest, CSP has this feature too, but the lines felt a bit messy and noisy to me. Maybe I just need to experiment with it more! T^T
Well... this escalated quickly. ><
Since so many people are discovering Puck's Seamlessifier + Ripper, I have some good news:
🎉It's now officially on Steam!!
If you'd like to support the project, wishlisting it is the best way to help!
#gamedev#indiedev#gamedevtools#steam
sometimes people ask why I don't care about achieving perfect runs in games or why I play out doomed save files instead of keeping others to fall back on. this quote from daggerfalls manual gets to the heart of it i think its often just more immersive to roll with your result
For any creators that want to get into editing but don't know how to,
Here's a 3 phase cheat sheet to help you!
I know a lot of people got inspired by Ludwig's classes at streamer university recently, go make some cool stuff!
🪻HOW TO:
Turn your drawing into a 256x256 px, save it as .png, and then (i) use a converter to turn the .png file into .ico file.
Right click on folder of ur choice > properties > customize, and on the lower menu there you can change your folder's icon image!
HAVE FUNN💚
Making new enemy sprites for Vikings on Trampolines. The Blimpolini is a large balloon that acts as temporary platform, but its also mindlessly carrying a bomb, so you need to pop it before it blows up. I added a bit of a subtle fish-theme as well
#pixelart#ドット絵#gamedev