📡#Raptoreum Ghostrider Valley Update Version 0.2.3 from Soka:
Update log:
🔸Login system testing phase
🔸Minor bugs fixes
Known bugs:
Seeds, crop and crystals may be lost when the game is restarted
🟩https://t.co/QpqNOWBC7E
🟩https://t.co/zaH2Vrtm0L
🟩https://t.co/be5UnE3YJf
#Raptoreum Ghostrider Valley - Version 0.2.0 by Soka
Update log:
🔸1. We are on Google Play Games > Ghostrider Valley > New
🔸2. Controls Mobile Improvements
🔸3. Christmas layout
Ads update
Known bugs:
⚙Seeds, crop and Crystals may be lost when the game is restarted
⚙Mobile controls needs polish
🟩https://t.co/q98ZSfGOBy
🟩https://t.co/eaH58keRUu
Mobile Android: Google Play Games > Ghostrider Valley > New
🟩https://t.co/FNjNhIoiK3
#Raptoreum Ghostrider Valley Update from Soka:
🔸Main character has a new look
🔸Interstitial and Premium Videos ads being implemented on GV to contribute the the blockchain
🔸New button for premium video ads with also rewarded interstitial now fully working
New sprites on Ghostrider Valley! In the next update!
Thanks to our Itcho friends!
Gif @gif_not_jif
Noiracide @Noiracide
Romi @DessRomaric
https://t.co/CwUDR2jBIy
https://t.co/TFThReRUWI
#Raptoreum Ghostrider Valley - Demo Version 0.1.6
Update log from Soka:
1. Tutorial Layout
2. Local save update
3. New NPC: Mayor Morris
Known bugs:
Tools and crop in hand may be lost when the game is restarted.
Some Seeds value may not be registered
PS:
You must reset the game cache for the first interaction with the new character
🟩https://t.co/eaH58keRUu
🟩https://t.co/XB86Abj9Ts
#RaptoreumGaming
Ghostrider Valley - Version 0.1.5 update by Soka
Update log:
1. Reorganizing the save system
2. Coins and seeds are saved in local storage
3. Google Play internal test version
4. Inserted a "Do" Button
5. Improve the "cross" control system
Known bugs:
Tools in hand may be lost when the game is restarted
First time load without coins: sell the axe
Notes From Developer:
About Cloud Synchronization:
My proposal was to organize the entire game system for online saving. However, the instructions and tests with the server (Playfab, Azure Microsoft) have been much more complex than I expected. Cloud synchronization is strategic for the game: multiplayer features, giveaways and others. The proposal is that the game is a gateway to the crypto world, especially for young audiences. It needs to be dynamic, attractive, connected to trends. 2. Because of the difficulty with the cloud, I organized the local save again.
Google Play Test Version:
3.We launched a version for internal testing this week on Google Play. We had the collaboration of our friend Fosgen. However, the version needs to mature further to an open test for the entire community. The Google store has strict rules regarding cryptocurrencies: The idea is to develop two versions of the game: One with a simulated version of crypto for Google Play and the other with microtransactions outside the Google store.
About controls:
4.When playing on mobile versions, it's bad to have to move your fingers to the central bar to perform tasks, which is why we opted for auxiliary buttons. 5. A limit was set for the advancement of the control joystick, the farmer's step was corrected, making the advancement smoother and facilitating interaction with small objects.
🟩https://t.co/eaH58keRUu
🟩https://t.co/XB86Abj9Ts (edited)
@Bitcointhekid76@raptoreum II tested both links on Android, everything is working fine. You need to place the farmer very close to the task target.
You may have installed an old version of the application...
Make sure to access the new link for everything to work well. If the error persists, contact me