🚀 Sokolcom Studios is back with a new direction & a new game! 🎮
Assemble a team of 5 heroes, fight waves of enemies, clear levels to 100%, and claim rewards! ⚔️🏆
Teasers coming soon. Stay tuned! 🔥
#gamedev#indiedev#mobilegames
Development Update 📢
STACKED is officially cancelled due to tech limits. But we’re pivoting to a new Pixel Tower Defense with unique worlds & roster systems! 🏰✨
#gamedev#indiedev#pixelart#towerdefense#sokolcomstudios
🚀 STACKED Devlog 🧱
Building a physics-based tower builder!
Current progress:
✅ Single-actor clone spawning
✅ Tap-to-drop & gravity physics
✅ Height-tracking logic
Fine-tuning camera & mechanics next! 🏗️
#indiedev#gamedev#STACKED
Wait, we left something out... 🤫
That video was just base logic. In reality:
🗡️ Damage depends on your hero
⭐ Heroes have rarities (Rare, Epic, etc.)
Your hero pick changes everything! More soon 👀
#indiedev#gamedev#sketch5#mobilegames
Sketch5 Devlog ✏️
Early Level 1 demo! No animations yet & enemy is a temp sprite, but mechanics work:
⚔️ Player: 20 dmg
🛡️ Enemy: 100 HP (-5 counter)
Enemies get harder every wave! Next: animations & doodle art 🚀
#indiedev#gamedev#sketch5#mobilegames
First look at the early demo for Sketch5! 🎮🔥
Early gameplay in motion: UI & original style. Currently working on combat & polishing the demo build!
What do you think of the vibe? 💬
#gamedev#indiedev#Sketch5#mobilegames
@Masterxexe1 Spot on! Making sure combat feels satisfying and fair is huge for us. We're tuning skill design and wave pacing very carefully. Thanks for the feedback! 🤝
Big gameplay update for Sketch5! 📐
We’re shifting focus: instead of a 5-hero squad, you’ll pick 1 hero to fight through waves of enemies! ⚔️
This lets us make combat & abilities deeper while speeding up dev.
What do you think? 💬
#Sketch5#indiedev#gamedev#mobilegames
A quick update on Anchor Point!
Currently fine tuning the world's level design and polishing fine details on the vessels. I’m heavily focusing on giving the towns and surroundings a unique character.
What do you think of the looks?
I’ll be sharing more in engine footage soon.
#indiedev #gamedev #unrealengine #development
Testing Sketch5 battle mechanics! ⚔️
Heroes (Blue) fight Enemies (Red). Once you clear a wave, the next one spawns! 🌊
Landscape mode, early WIP & subject to change!
What do you think of wave battles? 💬
#Sketch5#indiedev#gamedev#mobilegames
🎮 Big news! The official Sokolcom Studios Discord server is now LIVE!
Join our community for exclusive game devlogs, playtests, early previews, and updates on our upcoming games 🚀
Join here 👇
https://t.co/1wvGOJ9tXK
#indiedev#gamedev#indiegame#discord#sokolcom
Quick UI update for Sketch5! 📐
The buttons you see right now are just temporary placeholders for testing mechanics! They’ll all be redesigned and polished later. 🎨
Still WIP! 💬
#Sketch5#indiedev#gamedev#mobilegames
Updated the Hero Selection screen in Sketch5! 📐
We tweaked the grid size & slot count for a cleaner layout, but it’s still WIP and subject to change!
How does this new setup look? 💬
#Sketch5#indiedev#gamedev#mobilegames
We offer our heartfelt condolences to the families and loved ones of the 14 Kazakh military personnel who tragically lost their lives during naval exercises in the Caspian Sea. Our thoughts are with everyone affected by this disaster.
Testing early UI concepts for Sketch5! 📐
Trying out layouts to find the best fit — everything is WIP!
Main Menu ➔ Hero Selection ➔ Level Select ➔ Gameplay! 🎮
What do you think? 💬
#Sketch5#indiedev#gamedev#mobilegames