It's been just over a year since Deltarune chapters 3 & 4 released! I did the 3D work, which mostly means Tenna πΊ I figured it's been long enough to share some "behind the scenes" stuff, starting with a look at the Maya file for his static posesβ¦ π§΅
@ANDREARTWORK_ Also don't forget to use loops, heres some examples and this is why I recommend blocking out before starting on modeling the character fully, makes it easier to model over the blockout
also don't worry if it looks weird at first you can always tweak it to look better lol
@ANDREARTWORK_ I would recommend using low poly/simple shapes to block out the character/form which makes it easier to and then look up references of topology when you go over it