Tomorrow we will go live with our very first FBC: Firebreak Developer Update livestream at 8PM EEST! We’ll give you a closer look at one of the Jobs called “Paper Chase”, where Sticky Notes have gone rogue, and share some exciting news! Don't miss it!
Twitch: https://t.co/5iOxcTxUN0
YouTube: https://t.co/BbDNXB2dhp
FBC: Firebreak releases in Summer 2025.
#FBCFirebreak
AMA with the Game Director of FBC: Firebreak!
Join us next week to get all your most burning questions answered by Mike Kayatta, the lead creative on FBC: Firebreak.
Leave your questions now, and Mike will answer them live on March 31st starting at 7PM EEST(9AMPST/12pm EST/5PM BST): https://t.co/AX8oXxSIBN
#FBCFirebreak
Which Altered Augment are you taking with you on your next job in FBC: Firebreak? How about a garden gnome that summons a lightning storm?
Read the @PlayStation blog before you clean house, Firebreaker.
https://t.co/X8bFgEvf4c
(Health and safety not included.)
FBC: Firebreak releases in Summer 2025. Wishlist now!
#FBCFirebreak
Check out our brand new trailer for FBC: Firebreak in the @FutureGamesShow Spring Showcase next week. Set a reminder to watch below!
https://t.co/3cVtEkRybq
#FBCFirebreak#FutureGamesShow
Join the FBC: Firebreak development team as they give you, the community, a first look at what the game is about and what their inspirations for FBC: Firebreak have been.
https://t.co/ZnIGaNJmWa
FBC: Firebreak releases in 2025. Wishlist now!
Want a deep dive on FBC: Firebreak?
Check out Game Director Mike Kayatta’s interview with Xbox Wire for details on our next game: https://t.co/JfbHUL5Mxt
FBC: Firebreak releases in 2025. Wishlist now!
As the Federal Bureau of Control’s headquarters faces a deadly and prolonged siege by otherworldly forces, only Firebreak—its most adaptable response unit—has the skills and courage to restore order.
FBC: Firebreak releases in 2025. Wishlist now!
You've been asking about Control 2, and we have some news!
Remedy Entertainment will be self-publishing Control 2, and we're partnering with Annapurna on financing the game. This means we'll be able to build exactly the game we want with the support of an expert partner passionate about creativity and boundary pushing.
Read more: https://t.co/wsuedMlkpJ
We are partnering with Annapurna to co-finance Control 2. We hope you're as excited about what this means for our creative output and ongoing independence as we are.
We are also happy to announce that Annapurna will work with us on expanding the Control and Alan Wake franchises into film and TV.
Read more: https://t.co/x7HakTGlJu
So I ended up article-izing that thread I wrote on tips for programming tests and threw in some extra details and quips. Give it a look if you're interested!
https://t.co/hxGlD2dXam