@ioriamanta Most feedback is from playtesters. Then I looked who streamed my game. Then I have one streamer in my Discord channel who posted his stream, which was really helpful.
It was mentioned in two playtests but no one got really stuck.
I think one issue was that my main two playtesters were playing the game from iteration to iteration. So they knew game mechanics.
On Youtube/Twitch I just saw how people were not using certain mechanics. Some didn't know how to switch spells or that you can kick the barrels towards the enemies.
Cropageddon Demo Observations: The reactive tutorial is not good enough and breaks the flow. Players often didn't know what to do. So I am switching now to a proactive tutorial which guides the player to the most important functions. #indiedev#gamedev#roguelite