More sprites that were to be used for the AIZ intro cutscene. The cutscene was going to be mildly different to the original - instead of jumping off to turn super, Knuckles throws a pebble at him.
Spritework by @mindlessQuartz @BendyMania@Caliginous_arts @Drawbits0260 @ShibaBBQ
Various sonic sprites made, along with Tails, Knuckles, and their super forms.
Spritework by @mindlessQuartz @Bendy@Caliginous_arts @Drawbits0260 @ShibaBBQ
@gamingforest3@BendyMania @ShibaBBQ We had a lot planned. I will tell you now that versus was going to have two modes, race and regular, regular being the style from S2 and Mania. All the stages would be playable, including the ones from the planned third mode,,once you unlocked it.
Thought I'd share some old stuff from development.
This is the original planned design for the Main Menu, which would feature a description of the highlighted option on the left.
Spritework by @BendyMania and @ShibaBBQ
@gamingforest3@BendyMania @ShibaBBQ That mode would have been unlocked in the final thing once you'd completed either of the first modes once. It would take your around a few new zones based off of the competition zones in the original game, such as Azure Lake and Balloon Park.
I don't believe I've shown these yet - I made these low poly Sonic and Tails models for Sonic 3'Mixed when it wasn't dead
they aren't based on the Mania models, even though they ended up looking incredibly similar. they are actually lower poly, surprisingly