last post ever before i go back in archive mode.
development is shelved indefinitely so i dropped an unfinished build on SFGHQ.
https://t.co/kAT5IIiY59
I don't use this site any more but I'm still gonna promote this here just to have another place circulating it.
Please support my indie, Tricky and the Dream Caster.
Demo drops 5/7/26.
https://t.co/4uckbdeH41
last post ever before i go back in archive mode.
development is shelved indefinitely so i dropped an unfinished build on SFGHQ.
https://t.co/kAT5IIiY59
Some of this stuff is 3-4+ years old now, but it will rot in a random folder anyway, so here's a fat thread for some of the Enviromental Concept Art/Models for the game
(Context: I was a concept artist, modeler and level designer for the game)
Non game-related announcement:
In about a week I (possqueen) will be deleting my main account for fairly obvious reasons.
This account will remain up for archival reasons as I don't have access to the email it was made under --
-- but the account will largely go unused from here on out.
If you'd like to continue to follow development, I do have a Tumblr blog set up for it (https://t.co/SWCoJV6OTZ) and you can always find footage and updates on my Youtube page (Poss Queen Vivvie).
If you'd like to still follow development, there is a (albeit sparingly used) account on Tumblr, or you can follow my main account on Bluesky.
https://t.co/SWCoJV6h4r
https://t.co/a3Y0cWI9Ec
Figured I'd give a sort of announcement here, not relating to the project.
I'm probably going to be retiring this account since this site just isn't great for creatives at all. The account will stay up but will remain unused.
@johnnycakeeuro the ranking system is point-based so there's multiple ways to go about achieving an S rank outside of end-of-stage bonuses and fast times.
@SlushiBun There is nothing planned on that front at the moment, the grass was intentionally made with a high contrast pattern for the sake of depth perception. We're still fleshing things out so I can see about getting the contrast on the grass pattern adjusted.
@trepeserafin The normal AAZ music is muted in this video, I just had Dragon Driftway from MK8 playing in the background.
Sonic isn't slowed down, I'm just a little rusty at playing since it's been a while since I had the project open last.
@StellarChimera Yeah, it intentionally has kind of a Game Land look to it. We haven't really touched the tutorial in a bit, mostly been focusing on fleshing out Airborne Altar.
I've mostly been spending this downtime working on my indie game Tricky and the Dream Caster, which you can follow the development of on my main account (@.possqueen)
Bit of an update given the radio silence recently.
The game is still happening but things have been slow while a majority of the dev team has been busy elsewhere.