Destiny 2 left a permanent mark on my life.
The memories I’ve made with this game, both as a player and as someone lucky enough to work on it, will forever stay with me. Not just because of late nights running King’s Fall with friends, or grinding out the Crucible Glorious Seal in solo queue like a complete maniac, but because Destiny 2 challenged me, shaped me, and pushed me toward becoming the creative I am today.
My journey into digital art and photography started back in 2007, when I began taking screenshots in Halo 3 and entering @Bungie community art contests. The relationships I built during that time eventually opened the door to an opportunity with Bungie’s Gameplay Capture team in 2014, helping the team capture footage for a new game called Destiny. I had no idea then that a commendably short two-week contract would turn into an incredible 12-year journey with this franchise.
I originally came to Bungie hoping to pursue environmental concept art, but along the way I had the opportunity to work on marketing art and quickly fell in love with it. Creating marketing art for a franchise like Destiny challenged me in so many different ways. It forced me to expand my technical, creative, and communication skill sets, constantly adapt, and keep learning new tools and workflows just to keep pace with the live-service beast that was Destiny 2.
It means a lot to be able to look back and say with confidence that I had a visual impact on @DestinyTheGame; but the most meaningful part of it all was getting to work alongside and learn from so many incredible artists at Bungie, and seeing firsthand just how much care, effort, and humanity it takes to make work like this possible. It’s hard to fully capture how much energy, skill, and collaboration goes into every visual part of a game like Destiny 2. That work is shaped by artists from different backgrounds, experiences, disciplines, and perspectives. Each of them, including me, left a small part of themselves in what they created. To me, that’s what makes a game like Destiny 2 feel truly meaningful and memorable.
Especially now, in a world increasingly saturated with content and driven by instant output and gratification through AI, I keep coming back to the value of process. For me, and for so many of my peers, it was never only about arriving at the final image. It was about the journey it took to get there. The late nights. The iteration. The problem-solving. The trust. The shared pursuit of trying to make something special.
To my peers, I’m deeply proud of what we built together, but even more grateful for how we built it. We challenged each other, inspired each other, and kept showing up for one another through every high and low, as Destiny 2 has had many. That kind of shared effort leaves a lasting mark. What we made mattered. What we gave mattered. And the impact of what we built together will stay with us, and this community, for a long time.
Shoutout to the current and former members of Creative Studios, the VizD team, and the many Bungie developers and marketers who helped shape this chapter of my life. I’m especially grateful to the teammates who believed in me, encouraged me to embrace failure and new beginnings as essential parts of artistic growth, and pushed me to take on challenges even when they felt beyond my reach. You showed me that the strength of a team will always surpass that of any individual hero.
As my work on #Destiny2 comes to a close and I look toward the future, I plan to spend the next few weeks sharing some of the pieces I had the chance to create or art direct that mean the most to me.
For now, I’ll leave you all with a collage of some of my personal favorite pieces to work on across Destiny 2’s lifetime. These projects mean so much to me because many of them started as personal passion projects or late-night concept sketches, inspired by playing early builds of Destiny 2 and by the incredible work of our development team.
Presenting another look at the latest instalment in the Kingdom Hearts series.
Kingdom Hearts IV will launch simultaneously on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, Xbox on PC, Epic Games Store and Steam!
Stay tuned for more updates.
Cross won't play Marathon season 2 because of this and indicates he's going to turn down future Sony sponsorships. Says he's not declaring war on Marathon but I mean, it sort of sounds like it. "I am going to be Captain Petty for the rest of the year."
interesting full video:
https://t.co/TJYfuyn0RH
🚨NEW: Destiny 2 voice actor Brandon O’Neill, known for voicing Crow/Uldren Sov, has backed the sequel campaign & encouraged fans to use the "#WeWantDestiny3" hashtag in a new heartfelt message ahead of the game’s final update - https://t.co/q0PHzE0LTv
🚨Bungie reportedly allowed Destiny 2 devs to keep working on Shattered Cycle and future content even after leadership had already decided to end live service support earlier this year - https://t.co/u5JmB2Uy6J
As much as I want to say happy things.. be a happy person, and look forward to the future of Destiny. I can’t do that right now.
It’s hard to have a good outlook on destiny. Everything is obviously bleak. There’s no future. It really is the end of the franchise.
to the Destiny community: I hope you find your new passion, your new game. I hope you find that spark that destiny cannot fulfill anymore. I mean this to every single one of you.
to the devs (who had no control over the situation): I’m sorry things couldn’t go the way you planned. The way you wanted. I hope this doesn’t stop your creativity from shining.
I’m still in disbelief. I don’t think it’s genuinely hit me yet. This game was my entire world. It doesn’t feel right to be forced to say goodbye.
After ending development on Destiny 2, Sony's Bungie will lay off staff and focus on Marathon rather than jumping directly to Destiny 3 https://t.co/ixfx27vJ8o
Wow, it really is over for Bungie at this point. Marathon is going to be next with the way this is looking. Unfortunate that this is the way things end. I really wanted to see how the Nine story would end but we will never know. Gotta move on to something else
🚨NEW: Bungie reportedly planning a "significant" number of layoffs after ending Destiny 2 development, with no Destiny 3 in development - https://t.co/arrDUlDcy1
I love you Destiny! You will forever be the fingertips on the surface of my mind! Thank you to everyone I’ve met while I played that game for years and years straight. You’ve birthed my curiosity to Astronomy & the unknown. May the world of Destiny continue in another dimension..