So the account that got hacked must have been reported enough to get deleted. Oh well, starting over, and doing 2fa this time. Plus, about time I made a blusky account anyways. It seems to be what all the cool people were doing. https://t.co/RJsT3A9abm
Lots of friends are abandoning Twitter, and this place is being blocked by many social media groups. I think it's time to pull the plug on this place too. I'll be on Blusky.
https://t.co/kvBZGzZ9Sq
@GrellXIV I am better at taking care of plants. Remember the indoor herb garden I had? Of course now I forbid indoor plants in our new home. Once a gnat gets in the soil there is no getting rid of them. Though I suppose we could get a hydroponic system.
@RolandSB13@Raindropsmedia1 Doesn't matter. As long as it is visible from her vantage outside the vehicle, it is usable as probably cause. The only possible saving grace he might have had to prevent from being charged is that the video was recorded by a civilian and not a police officer.
@RolandSB13@Raindropsmedia1 Something being private property doesn't prevent the use of probable cause from charging a crime such as Indecent exposure. You can similarly be charged for it as well if you intentionally expose yourself to the public from your own home.
their animations regardless of the player moving. So the run, jump, sprint, etc. animations don't interrupt them, creating this humorous effect. I've seen this and a few other funny effects related to upper body animations a few times editing Machinist.
The reason for this is because the animations for drinking the potion in this fight is one of several abilities that are classified as upper body animations. By activating a full body animation then immediated interrupting it with drinking the potion causes this chaos.
animation being activated right before the potion drinking animation, the game is still animating the lower portion of the body because it's not receiving new animation input and isn't being interrupted, meanwhile the upper body is. The abilities being performed usually perform
Onto Sanguine Sage. Expanding on the vampiric theme. A held summoned weapon to accompany the neuliths, cleaning up the VFX, SFX, and changing the job animations. It's a start.
New fairies coming for Ritualist. A big thanks to my friend @DekkenArt who provided me the idle and movement animations for the Reaper's Avatar from their Avatar Companion mod which replaces Chocobo with the Reaper's Avatar.