Long time no see :)
Alpha 3 is happening on December 12, 19:00 CEST
A video showcasing all changes, improvements and new content coming soon.
We hope to see you all on the Grove!
@Altair57 The color scheme has changed to be mainly green with purple accents, instead of aggressively purple/yellow.
We'll also have seasonal version of the map (autumn, winter etc), but that's a while into the future.
Long time no see :)
Alpha 3 is happening on December 12, 19:00 CEST
A video showcasing all changes, improvements and new content coming soon.
We hope to see you all on the Grove!
@Altair57 Hi! The visual of the map was one of the pain-points mentioned by players in alpha 2, so we've put work into making it look a little nicer.
You'll be able to see it in the alpha 3 video coming out soon, let us know what you think! (the current steam video is a bit out of date)
Vessel Art - Velthea, Soul of the Tranquil Dawn
Discovered in an abandoned monastery on the highest mountaintops of Waan, this vessel houses the soul of an ancient shrine maiden focused on empowering allies and deescalating conflicts.
Character Concept - Thrix, Apex Predator
Deep in the unmapped jungles of Nerum, Thrix commands the hunting parties of her swarm. Highly mobile predators at the top of the food-chain, her people rule over the treetops.
Dr. Dee, Master Tinkerer
Another Retainer from the city of Telsamar, Dr. Dee is among its most accomplished inventors. As the leader of the Tinkerer's Guild, he is expected to make some explosive discoveries!
Jeanne, Titanium Rose Paragon
As a distinguished veteran of Telsamar's Titanium Rose combat medic squad, Jeanne has seen her fair share of war. She utilizes the cutting-edge medical inventions of her country to keep her team alive no matter what.
Long time no see! We have been hard at work on addressing the pages over pages of feedback you guys gave us after Alpha 1.
We don't have an exact date for Alpha 2 yet, but it should happen in the first half of 2024. Have a great year, and see you soon 🥳
@MonarchsDawnPC We are still hard at work implementing all the feedback from alpha 1.
Hopefully we can start talking about alpha 2 in the near future :)