CAPCOM had a pretty clear message on how they want to use AI in game development:
AI is the shield, humans are the spear.
AI handles the work that burns people out: checking huge numbers of patterns, validating massive amounts of text, catching inconsistencies, and taking on brute-force verification tasks that don’t scale well with human effort.
The goal isn’t to replace developers. It’s to free them from repetitive work so they can spend more time on the parts of games that actually need human judgment: creativity, feel, and emotional impact.
Their framing is basically:
Human creativity × AI coverage/endurance
That’s the model they see as a competitive advantage for next-gen game development.
#CAPCOM