So far AI has:
• destroyed the prices of personal electronics
• have data centers relocate people from homes and contaminate water supplies
• destroy the concept of objective reality with Gen AI
• layoff off thousands from jobs
Oh, but it’s the future guys!
@SynthPotato Ngl i dont think the new parkour system/animations suits edward, in ac4 he had his own walking/running animation whereas this just looks like bayek but reskinned. No hate tho, im rooting for this remake🙏
Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.
We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.
Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.
The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.
Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.
Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.
The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).
We firmly believe that human artistry is not merely a means for creating value; it is the value itself.
S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.
We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!
Soulframe
S-GAME CEO / Creator of Phantom Blade Zero
We’re excited to announce that we’re making our SEGA logo 3% more blue.
We hope you enjoy this upgrade.
Please take a moment to familiarise yourself with the new look.
This is actually the golden age of video games with more games for every specific taste available than ever before, along with old games being more accessible, but the choice paralysis and distraction created by the internet cause everyone to feel like it's horrible
BREAKING: Clair Obscur: Expedition 33 wins Game of the Year at #TheGameAwards.
With 9 awards, it now holds the record for the most awards in a single night, surpassing The Last of Us II in 2020.