Recently made some updates to the card layout for our spinning top card game. That was primarily done due to some changes made to the rules and overall game flow.
A feedback received at a previous #playtest revealed that the game wasn't as aligned with the spinning top theme as it should be.
Thankfully, the latest batch of changes has moved it closer to that vision. Playtest -> Make changes -> Iterate. That's the flow.
#TCGs #Beyblade #CardGames
Recently made some updates to the card layout for our spinning top card game. That was primarily done due to some changes made to the rules and overall game flow.
A feedback received at a previous #playtest revealed that the game wasn't as aligned with the spinning top theme as it should be.
Thankfully, the latest batch of changes has moved it closer to that vision. Playtest -> Make changes -> Iterate. That's the flow.
#TCGs #Beyblade #CardGames
Feature Highlight: Equipment Slots
One feature that makes RPGs and other types of games enjoyable is a good inventory/equipment system. Our AI Text RPG is built with that in mind.
1️⃣ Users will be able to create equipment slots for weapons, armor, clothing, shields, and accessories.
2️⃣ Any number of equipment slots can be assigned to an equipment type using the "OR" and "AND" keywords. This means worlds can be created where a Two-Handed sword equips to Main Hand 1 and 2 while a bracelet can be equipped to Main Hand 1 or 2.
3️⃣ Equipment slots (and equipment in general) can be disabled completely for more laid-back stories.
4️⃣ Default equipment slots and equipment types can also be loaded and edited for faster world creation.
#SoloDev #IndieGame #GameDev #BuildInPublic
Feature Highlight: Equipment Slots
One feature that makes RPGs and other types of games enjoyable is a good inventory/equipment system. Our AI Text RPG is built with that in mind.
1️⃣ Users will be able to create equipment slots for weapons, armor, clothing, shields, and accessories.
2️⃣ Any number of equipment slots can be assigned to an equipment type using the "OR" and "AND" keywords. This means worlds can be created where a Two-Handed sword equips to Main Hand 1 and 2 while a bracelet can be equipped to Main Hand 1 or 2.
3️⃣ Equipment slots (and equipment in general) can be disabled completely for more laid-back stories.
4️⃣ Default equipment slots and equipment types can also be loaded and edited for faster world creation.
#SoloDev #IndieGame #GameDev #BuildInPublic
Got some great feedback from our video on the map creation system. Some features that were highlighted were the border rounding - to make regions look more natural, and region filling - for quick creation of large scale maps.
Here's a quick preview of our map creation system, highlighting the creation and editing of a continent and populating it with countries.
The map canvas built into our AI Text RPG is created to be simple and intuitive so that anyone can really bring their world to life.
#Indiedev #AITextRPG #GameDev
We've also made updates to character profile pictures in-game. It was fun adding animations for the interactions and cycling through resource bars and skill palettes.
#SoloDev#IndieGame#GameDev#BuildInPublic
@XgamesD@hopeslicergd Exactly! I think it's easy to get caught up on making things to sell or for the eyes of others. There's nothing wrong to just make things for fun.
@hopeslicergd Couldn't agree more. Not only is it good to step away at times simply to recharge, when you come back, it allows you to see what you've been working on with fresher eyes.
Here's a quick preview of our map creation system, highlighting the creation and editing of a continent and populating it with countries.
The map canvas built into our AI Text RPG is created to be simple and intuitive so that anyone can really bring their world to life.
#Indiedev #AITextRPG #GameDev
A lot of updates have been made to our AI Text RPG in the past several weeks. One of those has been a dedicated map builder (and overhaul of the location/map system).
The latest updates adds the ability to:
1️⃣ Use polygon shapes to create regions (continents, countries, states, and districts within cities).
2️⃣ Refine region polygon shapes by increasing their border smoothness and roughness (makes shapes look more "natural")
3️⃣ Fill regions with sub-regions with a click of a button. (Ex - fill a continent with countries)
4️⃣ Rename and disable regions to fit your specific world.
5️⃣ Add settlements (cities, villages, etc) to a region.
6️⃣ Add buildings to a settlement and rooms within the buildings.
7️⃣ Add biomes and bodies of water.
8️⃣ Add locations on specific vertical layers (surface, underground, sky, etc).
The goal is to make this feature easy to pick up and use while also allowing the freedom for in-depth world creation.
Users can leave the map canvas blank and let the AI + map service create locations for you or you can map out your whole world. More updates to come! #IndieDev #GameDev