@FGCWallaby We are only in the 2nd generation of season pass dlc for these games, and Iโm already tired of buying the same characters I bought last game.
Tekken is just as bad too
1: Refusing to buy UMVC3 on launch because i was mad that my special edition was essentially useless
2. Making excuses like "i already missed the boat" instead of actually grinding Mvc3 when i learned it casually in 2013
Death Star surface and tunnel sequence supervised by Richard Edlund. To plan this youโd have to shoot the major surfaces first and then plot each ship. There is some re-use of exploding x-wings from Star Wars, as well as a lot of musical motifs from the end battle
this is why i donโt understand people who want more costumes at the cost of quality. these are nothing. you want the game filled up with fluff like this? i love seeing the high-quality costumes with a lot of love and art direction going into them, not these one-size-fits-all ones
@TemooTitan Genuine question; is it bad etiquette to get up and start beating the shit out of the guy who punched you in the face? I see these videos all the time and it usually one dude going really hard, and no one really doing anything about it.
How does an old and 'hard to play' fighting games reach their mythical status where you can see and feel the traces fighting games Gods?
Landing combos consistently is already difficult but what competitive discipline can we learn from it for our games today?
s/o @Arlieth