Added some AI behaviors. Some units simply attack the closest enemy, while others (like these goblins) seek out the lowest HP enemy in range.
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@r1kgames By 2.3 do you mean 2022.3? I'm running 2022.5.0.8 and fortunately haven't come across any upgrade issues (yet!), but I probably don't use collisions the way your game does.
I've spent the past few days identifying and fixing bugs so there hasn't been much to show since my last video.
Tons of issues surfaced through normal testing- what happens when there are too many enemies, does pathing work if the target is next to obstacles. Productive days
@DMedicEchsrick Hi there! This isn’t a finalized level, it’s just testing battle mechanics. There’s still tons of polishing and balancing to be done. 😀
@CodexBookshelf I'm just a programmer so I need all the artistic help I can get lol. The music is by @CWolfMusic and the characters/animations are by @pita_akm, credit to them for the beautiful music and assets. 😀
Took some time off due to schedule/priority changes but I'm finally able to get back into this project. I remapped controls for gamepad or keyboard, and am wrapping up player phase. Then onto enemy phase!
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