🧱⚙️ Breaktris (Rasputin Edition) 🔧🧱
The game is broken! Tetrominos freeze mid-air, don't snap and explode. Play as a brave janitor Rasputin to make lines, but don't let him be buried under the pieces!
Made in 48h for #GGJ2020, Enjoy!
#repair#gamedev#madewithunity#2d
Happy New 2020 Year! New year new ideas, this project might shift this year to something new! For now im still doing ground work: working on player states systems like slows, stuns, speedups, etc. 💥🔫
#HappyNewYear#screenshotsaturday#indiedev#indiegame#madewithunity
This week mostly backend updates like improved raycasts, added spherecasts, piercing bullets.
From visual things reworked team colors and added circle indicator at feet for easy and fast recognition of ally/enemy player.
#screenshotsaturday#indiedev#indiegame#madewithunity
Hi! I'm starting #devlog series about development of new #indiegame prototype! This is first one, feedback welcome :)
https://t.co/SSC28dAcyl
#gamedev#indiedev#devlog
Primitive-based (cyan) versus ray-based (red) rendering, in Nil geometry.
Rays: render distance (still need to generate so no good for standard HyperRogue); smooth curves; easily draw weird geodesics; easier math
Primitives: easily draw things other than walls
My shooter update: working on new game modes (and maps): AllvsAll, 3v3, 5v5, Battle Royale (Solo, Duo)! Isometric camera (with slight perspective). UI changes, added auto aim. See new 3v3 map in video.
#indiedev#IndieGame#gamedev#madewithunity#screenshotsaturday
Surfaces of constant 'z' in Solv. Shown in a Poincaré-like projection (geodesics through the center mapped azimuthally to straight lines, XZ and YZ hyperbolic planes mapped in the Poincaré disk model). #screenshotsaturday
Hi! I'm back in development of a new prototype of a top-down online multiplayer mobile shooter! Pew Pew Pew! 🔫
No graphics and sounds yet, building core game elements and learning new stuff like Unity ECS, Photon,etc. It's a lot of fun!
#madewithunity#gamedev#indiedev#unity3d