Flash took over the early 2000's. Anyone could watch a tutorial and make games.
With Sparkade, history rhymes once more.
Reveal this month, beta coming soon.
Allowing anyone to upload their @phaser_ games in seconds. Build it yourself, or use our custom pipeline
Struggling with blurry text in your Phaser games?
We hit the same wall building some of our games. Crisp on desktop, fuzzy on every phone we tested.
After a lot of digging into how device pixel ratios interact with the canvas, we found an approach that works.
🧵Link Below
It's open source, ~50 lines of code with no dependencies.
Works on every device we tested including devices scaling all the way up to DPR 3.75
Sharing it back so others don't have to solve this twice.
https://t.co/Lcul9YWwAb
Happy coding!
Struggling with blurry text in your Phaser games?
We hit the same wall building some of our games. Crisp on desktop, fuzzy on every phone we tested.
After a lot of digging into how device pixel ratios interact with the canvas, we found an approach that works.
🧵Link Below
So we packaged it up as phaser-hidpi: a small wrapper that renders the canvas at the device's native pixel resolution and gives you a px() helper to place objects in physical pixels.
Drop it in, wrap your sizes, ship to mobile with confidence.
Just finished a *small* side project of training a Neural Network to play 2048 live on Sparkade. Does it get 2048?
Going to make a video on the training process and results - For now, enjoy this small breakthrough moment.
Just finished a *small* side project of training a Neural Network to play 2048 live on Sparkade. Does it get 2048?
Going to make a video on the training process and results - For now, enjoy this small breakthrough moment.
🎉 WE HIT 13,000 members on Discord!! 🥳
#Phaser 4 just dropped, and the community is bigger than ever 💜
Thank you for building with us. The best is genuinely ahead 🚀
Not in yet? Come join the fun 👉 https://t.co/AxSCzGexaa
#gamedev#phaserjs#indiedev
Single game file, still on phaser 3.9 (need to look into upgrading)
Mobile first design
Ray casting 2D
Multiplayer supported thanks to @colyseus
Need to tighten up the controls, and need to finish the first game play loop by fixing the enemy AI
@phaser_@SparkadeApp
One dev. 8-15 hours a week. A pixel art survival game set on the Australian coastline that almost didn't make it 🇦🇺
"Once Upon a Swagman" is fishing, cooking, shelter building and bushcraft at a slow, meditative pace. No combat. No rush. Just vibes. 🎣🔥
Free demo out now 👇
https://t.co/b8yB3c50yK
#gamedev #indiedev #pixelart
Flash took over the early 2000's. Anyone could watch a tutorial and make games.
With Sparkade, history rhymes once more.
Reveal this month, beta coming soon.
Allowing anyone to upload their @phaser_ games in seconds. Build it yourself, or use our custom pipeline
Big shout out to @colyseus for their amazing product.
While testing some multiplayer games on our platform, their framework was so simple to use and test. Keep up the great work.
What do you think is the most interesting game you could make with a single .js file? Do you think you could optimize it to out perform more "complex" games?