@ZeeroWiibu@PC_Focus_ Except Cheat Engine is very useful for getting updated pointers and offsets for Live Split auto-splitters and SRTs. This is just frustrating.
Made a quick preview of SRT Host 4.x! Check it out.
https://t.co/a7iFZ2gdKR
A lot of the changes are back end but these are some of the things you might see and be interested in.
SRTPluginBase and SRTHost 4.x development has been going smoothly lately. Plugins can now define stuff like ILogger<T> and IPluginHost in their constructor to get instances via IServiceProvider like in a typical DI scenario. Next up is plugin download and update logic, then UI.
SRT Host 4.x will run on .NET 7 and will be moving away from self-contained deployment. For the end-user this means there will now be an installer that handles installing the .NET 7 runtimes required. #dotNET#dotNET7#Blazor
SRT4 is coming along. Had a bunch of IRL stuff goong on that slowed me down but I am back to working on it. PluginBase updated on nuget. Hope to have beta out early November for dev/testing. Stable release in late November.
SRTPluginBase and ProcessMemory32/64 have been nuget-ized! These are part of the 4.x changes for SRT Host. Very alpha, very change, wow! #nuget#dotnet#speedruntool
Work is being done to turn SRTHost's Plugin base class and interfaces library into a Nuget package for easier plugin development and separation. Big things in store for 4.0!