@hammerdanceLIVE Yeah I will, I haven't actually sat through questing 1-max level since Crusade and now I'm keen to be engulfed by the deep lore WoW has to offer.
@Darrel2826@Aedrareforged They already have a version of this when you look at the dungeons and see it as either orange, yellow or green. But I think knowing the effects of XP in relation. to those difficulty changes would be a good way to incorporate this system.
@Darrel2826@Aedrareforged The incentive then is run the dungeon for a total of 1-3 levels of XP, then you have to move onto questing and other means in order to efficiently level in a given timeframe. I also believe running dungeons again is a thing to get BoE's or simply sell items for gold when hit max
@Aedrareforged Dungeon spamming has always been a strategy and I like that, granted you find a team that can actually do it with you haha. For me it’s the same as mob farming out in the world. I’m fine if mobs are 50-75% less xp in dungeons as a deterrence but even then people will do it.
@Aedrareforged If the polling of classes is from within WoW devs, they've decided on what they want to do with new classes/races. They even said it at blizzcon announcement. Content will always be the pull between retail, forever and classic.