@CandaceDibbArt Hopefully you're not TOO fond of the sample PDF art: it's just AI-generated concept work to give the actual artists a feel for the world. The final art (apart from the covers and some of the Kickstarter page material) will depend on the funding: more money, more art per page.
Thousands of years after one man's mistake brought hell and more crashing into earth, powerful saints guide mankind down a path of survival and redemption in a realm overrun by otherworldly monstrosities. Ruins of Man is a full-fledged, no-politics, Christian-friendly D&D setting featuring:
- 12 fleshed-out cities
- 24 original subclasses
- Over 100 quest ideas
- Hundreds of detailed NPCs and stat blocks
- Pages upon pages of gorgeous artwork, magic items, GMing advice, and everything you could possibly need to run amazing RPG games
Expect a massive sample PDF in January, with the Kickstarter to follow soon after. The world needs more old-fashioned stories of heroic virtue in the face of danger and despair: tell yours in Ruins of Man, coming 2025.
@CandaceDibbArt@memeslich Well, yeah. Part of what makes a roleplaying game special is that it has roleplaying, not just game. So play the role, and play the game.
It's true that I'm currently working on a Christian tabletop project, but that is a completely different world than the one where I ran the gnome campaign. I didn't sanitize either: neither the Bible nor the pulp fantasy stories that inspired OG D&D shy away from grit.
Treating redemption as a restriction instead of a theme would cheapen it. It would be like telling a paladin "You can't break your oath" instead of "You can break your oath, but there will be consequences." A promise doesn't mean anything if it isn't tested. So redemption at both the individual and the thematic level needs to hinge on the possibility of failure, or success in it won't feel as meaningful.
I’m not saying you’re wrong, but remember that the Spirit does not play the same role under the Old Covenant that it does under the New Covenant, so we can’t use its departure from Saul as evidence of damnation. The presence of the Spirit pre-Christ was very transient, unlike the New Covenant’s permanent indwelling for believers.
@MikeSMillerArt Actually pretty common. You’re traveling in a massive group of people all socializing while going to the same place in a very long, culturally cohesive journey. You actually can let your older kids do the latchkey schtick.
@Mr_the_bum@reddit_lies Luke wasn’t one of the Twelve. He was a traveling companion of Paul who authored one of the Gospels (and Acts, but they’re actually the same work divided in two).
@JMA_Blazer@PhrogPollen We dated for two years. I eventually proposed to her with a replica of the ring Himmel gave Frieren…then, when she said yes even to my silly-butt ring, I had her dream ring made. We’re tying the knot on June 6th.
@PhrogPollen Double-Edged Studios is working on an explicitly Christian-friendly campaign setting for D&D. We were almost ready to launch, but something came up with our graphic designer, and we need a new one for a few more assets.
https://t.co/xnb0JCUFEU
The Bible is full of people who knew better misrepresenting Truth (see Aaron and the Golden Calf) and people who knew worse gaining influence (see the “super-apostles”). To help hold to truth, read the Bible every day. To help remain humble, give God at least one new thank-you, apology, and request each day.