@solanagaming Collectibles get interesting when you can't just buy the rare one.
Plant a seed, it mutates, the roll lives in the wallet.
Story first. Floor later.
Don't craft the weapon.
Grow it.
Onchain seeds on Solana.
You plant it. It mutates. You own the mutation.
No shop. No token. Seeds are not minted yet.
Waitlist is open.
Reply SEED with this account if you want OG.
honest question for gamers
would you rather your weapons be crafted or grown?
in sporeborn you plant a seed, it mutates, and whatever comes out is what you fight with. sometimes it's a blade. sometimes it's a very angry cactus
built a farm in a world that's actively trying to eat it
sporeborn devlog: the first farm plot is live. walkable, plantable, slightly haunted
art made with PixelLab, running on Phaser, seeds going onchain on @solana#devlog#web3#gamedev#pixelart
The Bloom doesn't kill everything it touches.
Some of it, it keeps. Feeds. Teaches to grow toward light that isn't there anymore.
That's what a Gardener really is. Not someone who survived the Bloom.
Someone it let live.
This is going to be the biggest project of my life.
I'm not doing this for money. I don't need to worry about that anymore.
I'm doing this because it's fun, and because I want to build something a community actually gets value from.
Small update: character animations are done (idle, walk, planting).
Next bottleneck is the world itself: tileset, map, combat loop.
Building it piece by piece, not faking a trailer before the game exists.
Small milestone today: our character is walkable and interactive in engine now.
WASD to move, E to plant.
Still early, but the loop is starting to feel real.