Just dropping in with a new update that's hotter than your last jalapeno.
Explosions? Check. Everything-on-fire mode? Double check. Precise aiming? Absolutely!
Watch the latest video and let me know what you think - I'm all ears for your feedback!
#indiedev#gamedev#indiegames
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https://t.co/Eod9zoNb26
@PatternFM and the same thing for the sound effects.. I stayed up all night just to listen to footstep sounds for every terrain.. rocks, wood, water, metal, dirt, concrete and so on ๐ it may seem crazy but what can you do...maybe I'm over thinking it ๐
@PatternFM tried my best to sync them ๐ at least for the video presentation.. for the game I'm searching for the perfect beats for every situation.. combat, speed or intensity of the combat, exploration, hurt or almost dying (like a holpless calm beat), etc ๐
@teal_games Still have some unexpected behaviour specially when using waypoints for the movement of every part of the door.. should I be able to interrupt the path from one waypoint to another when the player opens and closes the door or let them finish the cycle? questions, questions..๐ค๐
More attacks for the first monster in the game, taking into account its health status. Also added a dash ability to the player(although I still need to fine-tune that latter)Please let me know your thoughts! #indiedev#videogames#gamedev#indiegames#gaming#gamedesign#gamedev