@alt537375577774 The thing is that with high res textured in a really low poly model (that is composed by cubes like yours for example) might end up being a bit conflicting, or end up like Hytale texturing
Remember that the size of a texture also depends of the size of a model, so you can use
@alt537375577774 Insane suggestion
I heavily recommend starting with low resolution models because that's lowk what helped me the most to simplify the structure a lot