Ahora que lo pienso bien el final de Digital Circus es muy parecido a la secuela del episodio de USS Callister de Black Mirror donde todos terminaban siendo copias
El final está bueno, los humanos no están muertos y siguen viviendo su vida mientras que pomni y todos viven su vida en el circo. Puede ser agridulce porque todos queríamos ver a los personajes escapando pero creo que el final es mejor que lo que esperariamos.
No saben lo hermoso que es hacer que tú juego tenga las luces procesadas en el mapa en lugar de correr a tiempo real (recién descubrí que se podía hacer eso un unity)
Spider-Man 2 in 2023 reportedly cost 315 million dollars with a team many times larger than the studio that made this 2010 Toy Story game. The water in it still holds its own against almost anything new.
Old games like this one worked kind of like a painting. The artists painted all the lighting into the scene by hand, before the game shipped. When you pressed play, your console just displayed the painting. Everything stayed crisp.
Big games now do the opposite. They calculate all that lighting live, while you play. That live math produces a faint shimmer, like old TV static. To hide it, the game blends a few recent frames together. Then a piece of software guesses what a sharper picture should look like. What you see is part old frame, part new frame, and a bit of guesswork. A brand new AAA game on a PS5 Pro can end up softer in motion than a kids' game from the PS3.
Now the budgets. Horizon Forbidden West cost 212 million dollars with a peak team of 300 developers across 5 years. The Last of Us Part II was 220 million over nearly 6 years. Cyberpunk 2077 came in at 316 million total. Those figures are from leaked court filings. Ghost of Yotei shipped in 2025 for around 60 million, confirmed on record by the studio's co-founder.
Toy Story 3 was made by Avalanche Software, a Utah studio of roughly 100 people, with a 10 person Pixar team looking over their shoulders every other week. The budget was never announced publicly, but it was a sliver of any of those numbers.
The small team had constraint going for them. They picked a cartoon style they could perfect. Stylized art ages well because it is not chasing a moving target. The Buzz in that clip is from 2010 and still looks at home on a screen today.