Everything's in the process of being updated to 16-color palettes (was 4) so a lot is still a WIP but here's the lighthouse area!
Teabat's stats and moveset can also be upgraded for a much speedier playstyle! (he's not normally this fast lol)
#gamedev#indiedev#pixelart
@Enkaybee@HyperchaotixFox The character itself is pre-rendered, everything else is rendered in realtime
Custom shaders and coordination between the in-game camera and Blenders camera are also utilized to sell the effect and blend it in with the enviroment
(GameMaker has supported 3D since GM6)
Jeez it's been a LONG time since I've shared updates on Teabat
I thought I had shown off the new shopkeeper menu but apparently I didn't!!
Lots of fun rendering trickery behind this one~ โจ
Ft. 3D Models and animations by @HyperchaotixFox#GameMaker#gamedev#pixelart
Everything's in the process of being updated to 16-color palettes (was 4) so a lot is still a WIP but here's the lighthouse area!
Teabat's stats and moveset can also be upgraded for a much speedier playstyle! (he's not normally this fast lol)
#gamedev#indiedev#pixelart
New major update for World Hockey '88!
The biggest update to the game by far, tons of fixes and improvements across the board! ๐
https://t.co/dZUUV3dOXJ
#GameMaker#gamedev
World Hockey '88 - France VS Japan - Legend CPU
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Realized I haven't posted a full high-level match, now that the pre-season is starting I figure now is a good time.
#gamedev#indiedev#GameMaker
A secret I think longtime hockey fans, or anyone born in the state of Minnesota will really appreciate
If you recreate the conditions of Miracle on Ice in tournament mode, this sequence starts in the final minute (and there's an achievement for doing so!)
#gamedev#hockey
WH'88 is selling very poorly and I'm broke so I think it's time to show off some of the cool stuff I put together for it
Starting off with a quick menu tour because I'm EXTREMELY proud of these menusโจ
#gamedev#indiedev#GameMaker
@LitjFoxn I'm really sorry about the crash, that's pretty major
Thank you for the report though, it's been fixed and the fix will be in the next patch coming sometime this week.