"More maps ๐บ๏ธ (v1.33)" update is out now!
New maps have been added. The goal is to create some balanced maps for competitive games and solve the bias of random spawns on procedural maps.
Check them out now at https://t.co/1ex78ytFhY
@ThinMatrix I love the cosy & casual vibes you're creating here! It makes me think the game would translate nicely to a mobile or Switch release, do you have any plans for other platform releases? (It would also make a fascinating devlog to watch the porting process)
First time at #GDC was a blast!!! Iโd probably met 2 or 3 gamedevs in-person before and within a week Iโve met 100s!
So many cool people creating cool things
I've just added bots to the game, here is 20 of them playing an FFA match. It's really interesting to see their attack/defence patterns in a timelapse!
I spent about an hour watching this match take place lol
Soldiers will now march towards your enemies and attack them! The path finding is all pre-computed, itโs quite mesmerising to watch them follow the arrowsโฆ
HEX BOIS doesn't use a frontend framework. However, the new "Map Selector" UI is actually an isolated Svelte component.
I was surprised at how well this works. You could steadily migrate a whole project to Svelte whilst still shipping new features with this technique.
Terrain ๐๏ธ has been added to HEX BOIS. This might be the most interesting update to-date? It feels really refreshing to not be playing on a blank board.
The terrain is all procedural as well, so there are infinitely many maps to explore!
The most recent update to my web game adds custom invite links that can be shared to join the same match. I think these are a super interesting piece of web devโฆ
In the future, Iโd love to set custom page titles and descriptions for link embeds. This will make the invite links POPโจ when shared in groupchats, but this is starting to feature-creep ๐ (plus HEX BOIS isnโt setup for SSR yet)