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StarBurst Studios
@StarBurstOffic
I'm a lone developer currently working on a strategy game Burning Horizons, I'll be posting updates and feedback requests. Follow me if you're interested :)
South Africa
Joined January 2017
37
Following
59
Followers
98
Posts
Pinned Tweet
StarBurst Studios
@StarBurstOffic
over 9 years ago
From humble beginnings just 3 weeks ago...don't let your
#indiedev
dreams die young! Keep trying! It's worth it!
#GameDev
#UnrealEngine
StarBurst Studios
@StarBurstOffic
over 9 years ago
Sorry that updates have slowed down significantly these days, but I'm not stopping game development!
StarBurst Studios
@StarBurstOffic
over 9 years ago
Anyone have advice on whether they prefer structures "breaking apart" vs a generic damage system? Eg pieces blowing off or premade models
StarBurst Studios
@StarBurstOffic
over 9 years ago
Seems structure placement is a bit more difficult in UE4 than I had hoped, but it should be on the verge of ready soon!
Who to follow
Nostalgames
@NostalgamesHere
Nostalgames is a team of indie developers of geopolitical strategies from the CIS. Discord: https://t.co/sBOGBJCE6h e-mail:
[email protected]
Chris J Doe
@Badass2189
YouTube (Dark Art Assassin) come and subscribe I only add people who subscribe to me on youtube on my Twitter's friends list
Tpro
@Tossenpro
software developer
StarBurst Studios
@StarBurstOffic
over 9 years ago
Time to start reworking the structure placement system...again...hopefully that goes well :)
#GameDev
#IndieDev
#UnrealEngine
StarBurst Studios
@StarBurstOffic
over 9 years ago
Trying to decide between making units move "robotically" or make it more realistic but performance taxing...Any opinions on its importance?
StarBurst Studios
@StarBurstOffic
over 9 years ago
Another weekend another step forward for the game! Movement is now looking slightly better than before! :)
#GameDev
#IndieDev
#UnrealEngine
StarBurst Studios
@StarBurstOffic
over 9 years ago
Spent some time smoothing out the movement and making it looks a bit less...weird...I think...
#IndieDev
#GameDev
#UnrealEngine
StarBurst Studios
@StarBurstOffic
over 9 years ago
Modelling is taking significantly longer than expected, so I've decided to work on other game features for a bit (sorry for the delays) :(
StarBurst Studios
@StarBurstOffic
over 9 years ago
@014Z I'm currently using Unreal Engine 4 for my game (if that's what you were referring to) :)
StarBurst Studios
@StarBurstOffic
over 9 years ago
Sorry for the lack of activity yesterday, was busy with
#hashcode2017
for most of my free time. But it was a great event! :)
StarBurst Studios
@StarBurstOffic
over 9 years ago
Hoping to have the first character models made and (at least partially) animated by Friday! :)
StarBurst Studios
@StarBurstOffic
over 9 years ago
- Excuse the quality, screen recording/video editing/conversions didn't make it look very good.
StarBurst Studios
@StarBurstOffic
over 9 years ago
A showcase of the movement system (still lots to work on though, I know) and of the camera system too. :)
#GameDev
#UnrealEngine
#Indiedev
StarBurstOffic's tweet video.
StarBurst Studios
@StarBurstOffic
over 9 years ago
When it's finally the weekend and you can actually get some proper coding done after a packed week!
StarBurst Studios
@StarBurstOffic
over 9 years ago
Should have the next screenshot/video up soon once I get some basic animations implement! :)
StarBurst Studios
@StarBurstOffic
over 9 years ago
Thanks for 100 followers everyone, I know I haven't been posting as often lately but I'll be back on track soon!
StarBurst Studios
@StarBurstOffic
over 9 years ago
Another day, another step closer to a movement system that actually looks like a movement system!
#UnrealEngine
#GameDev
#IndieDev
StarBurst Studios
@StarBurstOffic
over 9 years ago
Hey guys, sorry for the lack of updates, life has been very busy suddenly and I'm adapting for now, but expect updates to continue soon :)
StarBurst Studios
@StarBurstOffic
over 9 years ago
Finally got the main part of the movement working, I'll post some visuals when it's more polished.
#UnrealEngine
#GameDev
#IndieDev
StarBurst Studios
@StarBurstOffic
over 9 years ago
*This* close to having functional movement and you realise you've messed up a minute detail and have to go back on 2 hours of work...
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