Im blown away at how good these emotes and sub badges turned out! HUGE shoutout to @rawrHarper for the amazing service and spectacular artwork! THANK YOU! ๐
Introducing the SCUF Omega - our Officially Licensed performance controller for PlayStation 5.
11 Additional Inputs ๐ฅ
Endurance TMR Thumbsticks ๐ฏ
Adjustable Instant Triggers โ
Mechanical Omron Switches โญ๏ธ
Improved Ergonomics ๐ค
Endless Customization via the SCUF App ๐ฑ
Enter the next chapter with us ๐ https://t.co/wPHqmwSHgL
The new Moderation Analytics page on desktop & mobile shows detailed post-stream recaps of mod actions, including: timeouts, bans, & more - all in one spot ๐
Easily submit bulk reports on banned users and track which mods handled what:
๐ https://t.co/m2aq3vzp1V
So here's the thing with this... We are VERY confident in our backend on-line infrastructure and systems. And we're off to an insane start - record breaking.
But we know from past experience that peak numbers will start really hitting over this weekend. You're going to be hammering our on-line infrastructure and some people are nervous if our on-line systems can handle the numbers you will be throwing at us.
But here's the thing: our on-line team rules.
So let's prove it! I wanted to see if we could motivate everyone to log in this weekend to see how far we can stress the system, so some of our badass artists and designers and coders teamed up to make this very cool, very exclusive package as a motivator.
Listen - I'm telling you that it's going to be VERY unlikely you guys can be enough people to break the backend and take our game down. I know there have been some high profile backend on-line systems failing around big AAA game launches, but not this one.
I am THAT confident.
That said, IF concurrency *does* break our systems, I'll find a way somehow to reward everyone and to make it up to everyone for showing me that it can break. And, you'll have helped expose something that we will need to make stronger, so... win-win.
So here it is... I'm throwing down the gauntlet: you cannot break our on-line infrastructure through too many players. You can't. Hacking doesn't count, btw. Just concurrent players in the game is what we're looking for. Play cooperatively; jump into random people's games; log in and out a bunch of times at peak hours... Whatever you can fairly and reasonably do within the game to add pressure to the system, do it!
And, whether the game breaks or not, you will get this killer "Break Free" content pack for FREE for jumping in this weekend and adding to the numbers. I'm not sure if it's required or not, but to be sure I would make sure you have a SHiFT account to be certain to get the reward.
LET'S GO!