Here's our PlayMyDemo @ QCon lineup!🎉
📼Axyz
🚀Directive: Starscourge
❤️Eighthwell
🔥Fight Back The Night
🔼Lander
🏜️Paranormal Platoon
🐶ParkTails
🔪Operation ADESSA
🤖The Faztival
🏝️Tranquil Isle
🛶Treverse
🔦Whispers in the Shadows
Get your tickets! https://t.co/gIGDYcUHy7
Hey 👋 This is the NI Game Dev Network: The community for everyone interested in making games in Northern Ireland!
To keep up to date with what we're up to and what local studios, freelancers, and students are working on, you should give us a follow! 🎮
#gamedev#community
Second up, In a similar vein. Missions have been restructured to use ScriptableObjects. Also featuring their own editor. Editor scripting is a favourite, and is always fun.
#madewithunity#gamedev#indiedev#unityeditor
First up on the changes list is moving the Codex to full screen UI. Also a restructure of the data on the backend, everything is now a ScriptableObject!
(Featuring some lovely placeholder Pinterest art)
#madewithunity#gamedev#indiedev
A lot of the progress and work that’s gone in over the last month or so has been back end things, not suitable to be shown or talked about.
But we’ll have some stuff to show in the coming weeks!
Paper Knights 64 is finished! A Diorama paying homage to the Nintendo 64, Paper Mario and the NI Indie Community!
Check out the Artstation post along with the included Sketchfab viewer to see more!
https://t.co/Axz3mYPrYm
@Games_NI#Blender#3DArt#Nintendo64#Sketchfab
Been working on an "emotional" impulse driven AI for ships.
For example... If you're a cowardly AI, you're more than likely going to want to act on Fear impulses from the player blowing up an allied ship near you.
#gamedev#indiedev#ai#madewithunity#unity3d