Guys, I did it!
I have finally reached 10 followers, and I have to thank everyone for this huge milestone.
Never give up and stay focused on your goals. That was a great journey!
Play tests show great retention, however the game literally has 2 levels. I have 2 choices: scaling existing mechanics or implementing new ones for further levels.
The golden rule for competitor content research:
Look for the active ads running 30+ days.
Nobody burns paid ad budget for a month straight unless it's actively printing revenue.
Planned to fix bugs and push distribution for my live iOS app today.
Instead, fell into a 5-hour hyperfocus trance balancing mechanics for my mobile game. The solo dev dopamine trap is undefeated.
Tomorrow: the revenue app gets the first block.