Time for the 5.0.17 PTR! Based on feedback for the last patch, we are rolling back most balance changes to 5.0.15, while keeping bug fixes and the current map pool. This will be on PTR for the next few days while we bug test, before we push to live.
https://t.co/IpWByfVU1X
A major reason Koreans don’t want to play SC2 ladder right now is cheating, probably even more than balance. When hackers are this blatant and nothing is done, it’s hard to want to play. I barely can either.
🏆 2026 GSTL FINALS
The final battle for the GSTL championship is here!
⚔️ T1 | ONSYDE vs BASILISK
📅September 27 (Sun)
🕔 5:00 PM KST
📍FreecUP Studio, Seoul
📺 Watch LIVE on SOOP
Some of the world’s best StarCraft II players will clash for the 2026 GSTL championship.
GSL_EN official broadcast channel
https://t.co/G3bpP8mv4i
🇬🇧 CranKy Ducklings https://t.co/Zro3YE7gaG
🇬🇧 WardiTV
https://t.co/iOQrbQsizu
🇹🇼 Rex
https://t.co/R0DeNtogjZ
🎟️ Tickets:
https://t.co/i2SfUaXadj
🔗 For more details about the 2026 GSTL Finals:
https://t.co/Jxv9tg7RXi
Join us live at FreecUP Studio or watch online on SOOP!
#GSTL #GSL #StarCraft2 #SC2 #SOOP
A day in the life of a true @StarCraft geezer... JUST GOT EVEN BETTER! 💥💥💥💥
We are happy to announce that the 2026 RSL Offline Finals will take place live from the Red Bull Gaming Sphere London! 🇬🇧
Info on ticket sales & LCQ signups coming soonTM 👋
I used Fable 5 to port Command & Conquer: Generals Zero Hour to the iPhone and iPad!
This is the actual 2003 engine compiled for ARM64 natively, no emulator.
Campaign, skirmish, Generals Challenge all work with touch controls built for an RTS.
Open sourcing it all below!
Inspired by @ammaar getting C&C Generals running natively on iPad, I did the same for Warcraft II using Codex 5.6 Sol.
It's the open-source Stratagus/Wargus engine compiled for ARM64, rendering through Metal via SDL2. No emulator, no x86, no streaming from a Mac.
Campaigns, skirmish, and save/load all work, with touch controls. First time I've seen Warcraft II run natively on iPad.
Open sourcing it all below.
@alpha0meqa I’ve been moaning a bunch about it because my rating has tanked. But honestly, I think it’s a skill issue. Need to watch more pro games before I can have an informed opinion.
@triggerSC2 I'm bad, so hard to tell if my experience matches what top players think.
But PvZ feels very campy, like it's hard to get out on the map until maxed.
PvP feels about the same, my favorite matchup right now.
PvT I'm neutral, need more games to form an opinion.