@erdtree211 If this is the guy Im thinking of, as you approach him, there should be a building to your right and a bit behind you. Go into that building right away, wait about 5-10 seconds and his pathing should cause him to fall down to a location where he cant get back to you.
@pureMetatron Real world politics? Agree. In-game world politics, disagree. The varying political motivations between different opposing factions in some games is integral to the story. Good example being fallout.
@KitexKite Ive done a parryless run and a dodgeless run of sekiro, dodging is easier. Dodge has less iframes in sekiro than in many other soulslikes, but sekiro is simply so much more mobile that dodging is a cakewalk. Its very easy to mistime a parry and get a block instead.
@KitexKite I would argue that parry is more important than dodge in LoP. There are more undodgable attacks than there are unparryable attacks, and there are amulets that reward you heavily for parrying. I would say dodging is easier in LoP but thats true for most soulslikes, even sekiro.
@KitexKite The mechanics are so similar between the two that they even share the theme of a red attack that you have to deal with differently unless you perfect parry it
@KitexKite Yes, parry is a central mechanic in LoP in practically the exact same way that it is in Sekiro, its the main way through which you can negate enemy attacks, and they even both have guard as the fall back if youre too early on the parry.
@KitexKite Dodges has a more forgiving timing window and give you the perfect dodge indicator when you dodge at the correct timing for a parry. That way you can learn and master the timing on the forgiving mechanic before switching to parry for the multiple advantages it has.
@KitexKite And for e33, yes you can get by without parrying, but the game has multiple mechanics centralized around parrying to encourage you to do it, and it even has a supplementary system to help you learn parry timings via dodge.
@V29472 I started back in 3 tri on wii, mh games have been progressively getting easier over time from a combination of better difficulty curve progression and quality of life changes. Notably and especially in terms of the smoothness of the players control over the character.
@alex_wynters@HkonMk Tin banishment catalyst actually has decent damage output for the early game, but it does fall off pretty fast after gargoyles. Im not sure what kind of build OPs going for, but TBC is a fine early game weapon until he gets enough spells that he doesnt need a melee weapon anymore
@nerinahazuki 1. Most people dont care about men's problems
2. We dont want to appear weak or have those problems used against us in the future
3. Society conditions men from a very young age to understand and believe that the single worst thing a man can be, besides a criminal, is a burden.
@Peacockkae I think if megaman can get over to the block steve is on he could probably do it. Megaman dair goes through steve upsmash and he can use rush on the block afterward then rebounce off rush to reset it while going high enough to be able to reach steve whereever he goes next.
@Invinium Then why is he depicted as being around the same size as morgott around the time the shattering war begins, and then hes massive when he fights Malenia? Someone the size of Morgott would still be likely too heavy for a relatively normal sized horse like leonard.