It’s worth checking out. I never played classic, figuring I’d done that in 20 years before, but Forever is a different but very familiar feel.
It’s not retail, which doesn’t start until you’re at the level cap. It’s not about pushing M+ keys or raid difficulty. It’s much more like a week into the 2004 launch.
One of my biggest complaints though is the lack of servers. It’s too big with too many people. Group with someone once and you’ll likely never see them again. Reputation doesn’t matter, you’d have to do something truly notorious to be known as an asshole. Same with guilds.
I expect the natural outcome will be people not trusting to group outside their friend group or guild. Oddly enough turning what is an absolutely massive environment to a very small community most players will interact with. That’s what it’s like on retail, where server and faction don’t matter in the least.
You think griefing is reserved for PvP? Quant idea.
It’s far less dramatic than the PvE and PvP situations above, but far more common: player wipes group because he didn’t get loot. Healer stops healing because they lost a roll. Training players to take over a camp. MC’ing/buffing quest npcs to kill low levels. Ninja looting. How many players were banned for grief killing players in HC? No PvP needed. And those are forever kills. Pretty fucking gross.
Hell, one group of dudes convinced guilds they were Blizzard employees “filming their raid kill” so they could ninja loot.
If there is an opportunity to grief, griefing will occur. People are shitty. Blizzard has always been terrible about rule enforcement and let it fester. Without servers, not even reputation matters. How the fuck are you supposed to keep track of player reputations in a pool of millions on a ruleset?
It’s why people hate grouping outside their guild on retail. It’ll be the same in Forever. Can’t trust you fuckers.
Or, they can run them before the dungeon becomes trivial.
A crazy concept, I know, to do level appropriate content, but it certainly can be done.
You’re talking about massively out-leveled players carrying others through the dungeon. Oh no, you can’t get xp while not actually playing the game, but all the other benefits, like quests and that massive xp, and items? This is a bad thing?
And yes, he was gaslighting. He’s exaggerating and lying, to deceive other players about why people run dungeons, the effects of the change, and the usefulness of still carrying a friend through in order to manipulate people’s opinion. That’s gaslighting. You’re doing the same thing.
ROFLMAO. Your guild would kick her off the raid because she’s doing them a favor by healing? You sound like you come from some really shit guilds.
You guys are hilarious with your awful takes. But sure, think through it for a moment: what happens when DPS players get restricted from loot because they’re helping the raid or group?
They stop flex healing for you, that’s what they do. Now you can’t raid at all. Great job, dickhead. You’re a real planner, I can see.
@Ramybe1@capez28 She’s right, you know? She’s doing the group a favor, not opting out of her purpose in running the dungeon to begin with.
Them’s the rules. Don’t like it? Keep waiting for a pure healer. IDGAF.
They can still be helped, and you can still get that item off trivial content. You’re gaslighting.
You can’t power level people by being 12+ levels higher than the mobs, and only in dungeons. That’s all.
If you’re struggling to “help your friends” at 12 levels higher than the dungeon, you might need to get some coaching or something.
Your argument is:
- I spent a bunch of money on a game, supposedly “for your kids” which is too difficult for them to “play” without being power-leveled.
I think that’s a you problem. Maybe play age-appropriate games with your kids? Oh sure, you don’t get to play your favorite game during that time, but it’s supposedly for the kids, right?
@DietVeggie@NotFabTV It’s the healer’s life, sadly.
Mechanics and positioning infringe on big numbers go big. So, it must be a healer and/or tank problem.
What’s incredible is that all the DPS complaining about not having tanks or healers can’t draw a direct line between the two things.
@bigbooba8@NotFabTV There are definitely some confidently terrible players, for sure. Some of it may be adjustment from how dungeons/threat works in retail.
They’re still dumb and assholes, but it’s possible some may learn.
I’m missing something here. Respec’ing will still be required in the case of you wanting to change your talents.
The dual spec was introduced in the game as a QoL. Instead of spending 100g every time you went from PvE to PvP, or a player going from prot to DPS, was a major gold-saver. Hell, even pure DPS changing from one build to another for different types of encounters.
I haven’t respecced in forever but I assume it will follow the same path as vanilla/classic: becoming increasingly expensive each time, capped at 100g.
So, are you complaining that they already introduced this QoL in Forever? Are you complaining that you have to pay 50g once, instead of 100g repeatedly?
No, they couldn’t.
I’ll give you a for-instance: let’s say you own a factory, you make wigits. You fill that factory with people like your cousin Doug, the slow one who pokes animals with a stick.
Now, you could say, “The factory would have succeeded if only our wigits were blue instead of green,” if you want the cope, but those retards were never going to get it right.
In no world could this group of misfits masquerading as developers create a good game. It’s just not gonna happen. They’re too busy licking the walls.
Everyone wants to say it’s because of SJW / woke stuff, but that’s just the cult that got to them before Scientology or veganism.
Empty, broken people make empty, broken games.
@VeteranEMEA What’s actually insane is you, knowing how hypocritical this is, and choosing to virtue signal instead of using your brain or balls.
I honestly pity you.