Before you play #NBA2K27 tomorrow, here’s the state of the game,
- Locks are in paradise, stun locks are carrying them. Once you bump the guard, that’s 7 seconds off the clock
- Slashers quiet af because finishing is the best it’s ever been
- Guards are in hell, even if they avoid stun locks & get open, they have to guess their release when shooting
- Paint Gameplay is how it should be, both blocks and mashing are op
- If you want to have fun and hoop, just make a 6’9 93+ Driving Dunk with Strong Handle and Bruiser, you’ll break tackles and get a contact dunks all game.
Ngl… #NBA2K27 might have the worse release ever. Normally first month’s release is a wonderful blissful honeymoon that we dont want to go away. Even w/ fading last year, it wasn’t this bad.
Don’t get me started on the Crew stuff…wow.
Just tried to do 30 assist lifetime challenge in red plate rec and uhhhhh yeah. That shit not happening. Literally didnt shoot all game just tried to pass. They too locked in lmaoooo
THESE ARE NOT FAIR I LITERALLY HAD MY LOCKER CODE SCREEN UP READY FOR A NEW TWEET. I ENTERED IT WITHIN 8 secs OF THE TWEET BEING RELEASED & I STILL DIDN’T WIN ANYTHING CMOOONNN MAAAN😭
Literally my % is going back up every game because i’m labbing. Not just 👯♀️’n lol
The game has potential its going on week 2. People really just not good!🤣
Shooting isn’t hard on NBA 2K27, you just need to lab more. Theres so many features that can help adjust your jumpshot to fit your natural timing. Using someone elses jumpshot might not work for you. It’s early, keep labbing 🧪🔬
#NBA2K27
Ngl… #NBA2K27 might have the worse release ever. Normally first month’s release is a wonderful blissful honeymoon that we dont want to go away. Even w/ fading last year, it wasn’t this bad.
Don’t get me started on the Crew stuff…wow.
There is an ideal release point in every jump shot (the visual cue), if you release the button at that point you will ALWAYS make the shot. That point is fixed and does not shift. The shifting that Labs is talking about from shot to shot is just a tiny amount of noise that comes from the way animations blend, that’s always been in the game and always will be. That noise is imperceptible to humans but Labs’ script is very precise and can detect it.
There are no “speedups” built into the shooting model to try and make shooting harder. But there are going to be variations in every shot attempt because you’re going to be transitioning from different animations at different times at varying energy levels. The game is not intended to be played by a machine that can hold the shot button for a predetermined amount of time to make every shot, which is why shooting by “feel” will only get you so far.
The defense in NBA 2K27 might be the best it’s ever been mechanically. Expanded cutoffs, better hands-up contests, physical ball collisions, and ankle breakers based on momentum instead of random animations… defense finally feels like skill vs. skill. 🔒
Now let’s see if it survives the first patch 😂
#NBA2K27 #2KCommunity
Mike, you did a great job. Please let everybody adjust. Please do not patch the game it is perfect right now! Let people get their badges. If you need a non toxic stream to check out stop by!
This game has so much potential!
https://t.co/KJeahY28pw
There’s no RNG factor that will make you randomly miss shots. If you release your shot perfectly every time, you will make every shot. Your shot speed can vary based on a number of different factors (stamina, defensive pressure, the catch, pulling up off dribble vs. triple threat, sig shot grades, etc.) That’s the skill gap.
2K26 shooting percentages are absolutely achievable in 2K27, but many people are going to need a lot of practice to get there. Higher shooting ratings/badges will help too.