Hello everyone, my name is Steel and I’m a content creating Wickerbeast obsessed with Star Citizen. Check out my streams on https://t.co/ZqWkAajrIx, or watch my VODs on https://t.co/3okuP957B0. Feel free to join my Discord community at https://t.co/fpmMatP8xj
@SpaceTomatoGG Same!!! But why did my computer run slow after downloading What-Ive-Done-Linkin-Park-2007.exe, and why couldn’t I play the song on my MP3 player? 🤔
It’s men’s mental health month.. and I know no one cares… but as someone who’s going thru it my DMs are open to anyone who needs to talk… I’m not a professional but I can listen and your not alone 💙#mensmentalhealth#MentalWellness#mensmentalhealthmonth
@Zurakci Oh, and if the freelancer Mk II did happen, it might also get modularity with its base functionality being equivalent to the freelancer max, and then getting a more militarized module and maybe something for crafting/base building.
Starfarer rework is probably needed the most.
Freelancer would likely just get a gold pass treatment with a new generalist version,
or it would get the Aurora Mk I and Aurora Mk II treatment, releasing the gold standard with a final special edition and then give us an updated take that has similar styling to the Starlancer, Hull B, and Starlite.
Reliant feels like it’s gonna get left in the dust until science gameplay arrives and they rework the Sen to do something and gold pass the whole series then.
@premosaysthings Even if the verbage changes, it’s still the same thing. It’s going to fund the continued development for years to come. The game wont stop evolving just because we reach 1.0, the vision wont be close to complete.
Hey Citizens,
Thoroughly enjoyed the Bar Citizen in Rotterdam this weekend, but I need to remind everyone who attend these that while the INFO of what’s discussed can and should be shared with the world who can’t attend, secretly recording without our consent is a violation of trust and will not be tolerated.
Please don’t do this. It’s gross and will ruin it for others when folks like me stop attending.
We all should know by now most pledge money has gone into building the studio, the engine, hiring devs and building squadron 42. Star Citizen raised a billion dollars, but maybe 10% of that funding has went into the PU.
Despite this, I pledge for Star Citizen, because every one of those other things feeds back into this game. I’m excited for Squadron 42, but it’s a game I’ll play through once and likely not revisit again, not for a long time at least. Star Citizen is a game I come back to almost daily, as if it were like changing clothes or eating food. The ships I buy are all flyable or will be flyable in Star Citizen, not Squadron 42 (unless they put in some sort of offline mode that is Star Citizen lite), and there is so much more to Star Citizen than Squadron 42 thanks to all the other gameplay loops outside of combat.
@iamSirVega You might make a few extra aUEC in the shops for the more common things, but you can sometimes find higher value items that are rare that you’ll want to keep
@Gigabear_X At this point we are seeing live service games release and day in a 100th of the time SC has been in alpha (looking at Concord, Highguard, and Ashes of Creation)
Most of them are fed all information about the game from publisher endorsed gaming news articles from the same media outlets they condemn rating bad games highly and pushing agendas, meanwhile let giant publishers get away with repackaging the same game with a slightly different skin every year, reselling people the same DLC they bought for the last game because stuff can’t transfer over (namely in the sports game space where MUT/FUT reign supreme).
I’m not saying CIG or Star Citizen is perfect, I’m very aware of the issues they have and will be openly critical at times. I think most normal Star Citizen fans feel the same way. But the optics of what the project is from my own time following and playing far different from what the wider gaming media outlets are pushing, equating all of this money being spent on one game.
What we as invested backers who follow the project know that all that money made from selling ships (which aren’t even required to be paid for because they all can be earned in game one way or another eventually) has gone into building multiple studios from the ground up under 1 company also being built from the ground up, building a new game engine to fit their needs, creating new tech not seen in gaming before, and developing 2 very different games with shared assets on that engine, and doing so in a mostly open fashion that’s hard to find outside of the YouTuber indie game dev scene.
1 of those games is playable right now in an alpha/early access state, and while it has a lot of bugs and issues that need to be fixed, it is unrivaled in the experience it provides. The other game will hopefully be out by the end of the year.