@dphrygian My only complaint is that they should have set the "part 1" expectations more explicitly. It results in some confusing pacing near the end that hurts the overall flow if you don't know that you're only seeing the first half of the story.
@JaredSobotta Curious, do you have any tips on getting a seamless tiling heightmap out of Z-brush? Last time I tried I always ended up with seams that I had to fix up, I could never get a perfectly clean result.
THE DEEPEST ARCHITECTURE OF US... SINCE THE WORD, WAS NOT THE SAME. WE SEEK TO PURIFY, SO VERY SLOWLY... THE VOICE GUIDES US
(take two)
#TheBlackoutClub#RedacreArtClub
@OccultGameDev I remember doing something almost exactly like this to try and make sure the flashing red lights in "ingestion" were synced for clients on TBC (since it was gameplay significant). It worked in my lag sim tests, but I was never able to verify in the live game 🤞.
@InkInAsh @glassbottommeg Probably a unique case since I task our (small but mighty) art team, so am in a good position to know if I am generating work for my or other departments.
@InkInAsh @glassbottommeg The problem is likely that I will mention that I did the stuff "as a fun weekend thing". They're usually in the fx vein (my bugs) or some pure visual polish, so I am fairly sure they aren't making work for anyone else, but I shouldn't bring it up on Monday (we are small).
$1.49 - Eldritch might look like Minecraft, but it plays like Dishonored as a roguelike. It's fast, responsive and full of interlocking systems rich in tactical possibilities.
Featuring several campaigns, each based on a different Cthulhu mythos story.
https://t.co/pVG3FmJ7W0