@dmiiiitrii First one is too uncomfortable in its form. The pressed part of sole is causing too much visual friction with the lines. If you lift the trainer/sneaker off the floor it will be much more comfortable. Watch and heart could be misinterpreted as simply “heart rate”. 3rd ambiguous
I am a graphics programmer, and here's my feedback on Apple's Liquid Glass beta. The idea is cool, but it's difficult to work with from a UX perspective.
Let's start with the main problems:
1 - Low Contrast: It's clearly not readable, but there are many different ways to fix it.
Very sad that a lot of colleagues and friends of mine got laid off yesterday and with no warning whatsoever. Brutal sweep of restructuring just before Xmas.
The great thing about agile and software design is pivoting after months of hard work and redoing several key features because the right stakeholders were not at key meetings from the start. Better late than never.