@Apogee_Ent I remember the exact moment I gave up on Overwatch. I had gold damage and heals as Lucio and my team still called me trash when we lost. I hard quit the game after that.
@Apogee_Ent F.3.A.R had flawless enemy behavior AI. They coordinated in ways that felt organic and aggressive, but you could learn and counter their actions. Gunfights were engaging instead of generic shooting galleries.
Today is Firewatch's tenth anniversary. It remains the thing I'm most proud to have worked on. There's more of me inside of Firewatch than in any other game—and I have no doubt there are others on the team who would say the same about themselves. Thanks to everyone who played it.