BREAKING: I am officially renaming my project from its prototype title to its final name!
What makes this even more exciting is that Stickman Fury is powered by our combat system, Combat Fury, which has already seen great success on FAB.
NEW NAME, SAME FURY.
#StickmanMayhem
Weekly Devlog #01: Directional Attacks, FreeFlow, and a New Combo System.
This week’s goal was to build a one-button input system where the attack flow adapts dynamically to enemy state and spacing, all without sacrificing player control.
MY game is for BEAT'EM UP FANS, algorithm PLEASE FIND THEM!
My game is for BEAT'EM UP FANS, algorithm PLEASE FIND THEM!
My game is for BEAT'EM UP FANS, algorithm PLEASE FIND THEM!
My game is for BEAT'EM UP FANS, algorithm PLEASE FIND THEM!
Hey #pitchyagame 👊
I'am making Stickman Mayhem. 3D stick fights, action-roguelike, pure comic chaos!
- Street runs
- Flashy moves
- More weapons
- More streets
- More flashy moves
our indie game:
- Stickman brawling madness
- Flashy moves, crazy combos
- Upgrade your flow & flex your drip
- Quick run or long grind, your call
#indiegame#indiedev