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Deathmatch is nearly ready for community testing.
And I'm not promising anything... but.. we are having early discussions with <redacted> about making Deathmatch cross-chain 👀
llluvium × Automobili Lamborghini
Automobili @Lamborghini is coming to Illuvium: Beyond through Fast ForWorld.
A limited collection lands in Wave 5, with its own Battleboard and access to @TheMotorverse Cup with a $50,000 prize pool.
Huge ecosystem update.
To be clear, this is not another gaming shutdown notice, so you can breathe a sigh of relief.
The last 6 months have been tough, to say the least. Sentiment in crypto is now at an all-time low. And crypto gaming is even lower. But, despite that, Illuvium pushes on. I promised six years ago that we would give it our all, and we are still in a position to come out of this bear market strong, with games that people in both mainstream and crypto want to play.
We are lucky to be in a better financial position than most studios in the space, and we have recently reduced our costs even further to ensure we make it out. We have also spent a lot of time strategising about the future, and this post is the first look into our new vision. This is a focused shipping plan across the products that can move Illuvium forward fastest.
Overworld
We have decided to release Overworld much sooner than planned. We are targeting December 2026. We can do this by cutting out the things that are massively resource-intensive while keeping the things people love and will love. The game will have multiplayer combat, dungeon runs, bosses, creature capture, hundreds of items to collect (all on chain), open world grinding, with the focus on progression, think almost limitless progression, while adding in some spice of gambling to completely max out your ranger, illuvials, and items. For those who played the most recent test, you know all of those things (apart from dungeons) are in the game already. The big thing that will still be missing at launch is PvP. What comes next after launch will be driven by player demand. The exciting part is that we’ll run more playtests throughout the year. The feedback we got from testers was fantastic and helped us shape the final vision listed above.
No more ambiguity on the release dates of 3 years from now. We’re talking a December 2026 target.
Beyond
This little collector's game has generated more revenue than most crypto games ever released. The fanbase is strong. But it needs more, and more importantly, deserves more. We have decided to put a small team of our best web developers onto a tabletop game using Illuvium Beyond characters. Think Unstable Unicorns meets Marvel Snap. We want to build this game quickly and make it available on the web and mobile. This game will integrate heavily into the Beyond ecosystem, including stretch goals, burn mechanics, and disk sales. I have always invested heavily in each wave of Beyond, and I know many, many others have too. Finally, we will have something to play outside of just pure album collecting (which, btw, is obviously still addictive as fuck). On top of the new game, we have Wave 5 coming up, which will complete the set 1 collection, and then a few weeks later, we launch the biggest partner collection we have ever had in Beyond. A brand that is going to turn heads, and the artwork looks beyond fire. Once Wave 5 wraps up, we move into the three-year celebration set and then into Set 2.
Arena
Oh, my beloved Arena, where did we go wrong with you?
As most of you know, I love this game. Of course, I think things could be better if we had more characters and new content, but there is a reason you still see me in lobbies late at night: I simply love playing the game. While we have some updates to Arena, like Ascendant mode returning and rewards being turned back on, for the most part, Arena is built and released. From a development standpoint, we won’t be spending more time on it. That’s not to say we won’t be running events; we certainly will, and the first big one will be hosted by our Beyond partner. But as for development, those resources will be going elsewhere.
However, that isn’t the big update for Arena. About three years ago, the head designer of Arena said to me, “You know this would sell much better if it were just a web2 game that we sold on Steam?” At the time, I wasn't thinking of ripping out all the web3 elements, since we had been pushing the crypto gaming dream nonstop for 2 years prior, so I dismissed it. Still, that conversation never really left me. Neither did it for the Game Designer, because he came to me a few weeks ago and asked to license the IP and launch it as a web2 game, with Illuvium capturing the majority revenue share (after platform fees). After some discussion with the council, we decided this was a good decision, given that his team would handle development and that all the artwork was already complete. He has promised me that the game will be ready for the October Steam Fest.
Death Match
The IIP has just been approved, and we’re good to start development, although we have decided only to release the game on Web and Mobile Browser. The game will feature 2d versions of Illuvials and will be accessible to almost everyone. I’m excited about this one because A) it introduces an Illuvial burn mechanic, and B) it's our first foray into risk-to-earn games, which have become extremely popular amongst crypto gamers. This game reminds me a lot of Beyond. When I first pitched that, I got a huge amount of backlash internally and externally, but ironically, it's our number one revenue-generating game by a long shot.
Now you might say, “uh oh. Illuvium is doing it again, building 5 things at once.” But again, ironically, this is where we did our best work. Before, when we were building four products simultaneously, it was chaotic, but in the end, we pulled it off. This time, we are being a lot more strategic about it. Firstly, all teams are completely segregated into separate Discords, so there is no cross-over of work outside a couple of roles, like QA and UX/UI. Secondly, the products being worked on have an extremely strong foundation, and lastly, Arena “web2” isn’t being built by us at all. The reality is we need to make multiple bets at the same time. While we still have runway into mid next year, we need more revenue-generating products. So moving the release date up on Overworld by a considerable time will certainly increase revenues, but so will giving Beyond players more reason to purchase Illuvitars each wave, and likewise, Arena might finally start generating meaningful revenue, even if it’s in the polar opposite place we initially envisioned. The reality is, it doesn’t matter. We need to make moves, and we need to make them fast. And that is exactly what we are doing.
So there you have it. A massive update, a huge amount to be excited about, and I know there will be some people in the comments sharing our token chart and saying “it’s over bro,” and that’s fine, but let me be very clear on this, it aint over until the final breath, and we are far, far from that, so the show goes on.
I am attending the largest #ReactJS conference remotely. You may get a limited free ticket (50% of talks, no workshops) and join me by clicking this badge.
#react#reactjs
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#reactsummit
@311Toronto
Hello,
We are currently experiencing a complete loss of water service at the Novotel Toronto Centre.
Address: 45 The Esplanade, Toronto
Issue: No running water (all
Impact: Hotel guests and operations are affected
Thank you for your assistance.
Best regards,
For the first time… it’s not just you out there.
Faster combat. Smarter enemies. A world that fights back.
Illuvium just got a whole lot more alive. ⚔️
🚀 48-HOUR PLAYTIME COMPETITION 🏆
🌟 Win from a $10,000 Prize Pool (95 ILV):
Every participant can win 1 ILV!
🎁 65 ILV for New Players!
🏅 20 ILV for Our Loyal Players!
🎉 10 ILV for Engagement (Like, Share, Comment)!
Start Time: 1:00 PM UTC 🕕
How to Enter:
1️⃣ Download Illuvium on the Epic Store.
2️⃣ Play & Win at least 3 Ranked Matches.
3️⃣ Share this post.
4️⃣ Comment your username.
🔥 Get ready to battle! Winners are announced after the 48-hour mark. Show your skills and win big!
🌟 Big News! 🌟
Illuvium has hit the Epic Games Store’s most wishlisted games!
But why stop there? Let’s aim higher! 🚀
Visit the store, add Illuvium to your wishlist, and then drop a comment here sharing what excites you most about the game. 🎮
You could win 5 exclusive Illuvitars from my personal collection!
https://t.co/4q6LCJ97eX
On 2/16 at 12PM ET, join @ChainlinkLabs for a debut @Twitch stream of the @illuviumio Overworld Beta 🎮
Watch James Lawton battle against the Illuvials, explore the open world, and chat about #Web3 games.
Subscribe to the channel 📺👇
https://t.co/TeinKe3T1c
TEN WAYS TO BOOST YOUR IMMUNE SYSTEM DURING THE CORONAVIRUS OUTBREAK:
1. You
2. Can't
3. 'Boost'
4. Your
5. Immune
6. System
7. It's
8. All
9. Complete
10. Bullshit
Practice social distancing and wash your hands, people
We've just implemented a headless @reactjs layer upon Wordpress with @gatsbyjs and it's quite impressive how much it can go fast! Development and Integration were exciting too. W/ @Stilefano
Check it out
https://t.co/o4HUhtSoOZ
@PosteSpedizioni Salve, una spedizione non è andata a buon fine (il corriere non mi ha trovato e non mi ha avvisato). Per me è impossibile recarmi al posto dove c'è la giacenza. è possibile ripianificare la spedizione pagando gli extra? Grazie mille
@atm_informa buongiorno, mi è stato addebitato l'importo dell'abbonamento mensile, ma quando vado ad attivarlo mi dice che non c'è.
Devo per forza recarmi a un atm point o è possibile risolvere online questo disservizio? (ho codice transazione)
grazie