I'm back. The Kelemvor lore pamphlet on my @dms_guild channel has been updated to v1.5 -- update notes are at the end of the pamphlet as well as on the store page discussion section.
https://t.co/ZJnVbp1CYG
#dmsguild#dnd#dungeonsanddragons
@Varathael@dms_guild When balancing a feat, one has to consider all of the benefits of the feat, and not assume that everything has to be designed the same way between different classes.
The Bahamut pamphlet on @dms_guild has been updated to v1.4 - update notes are at end of pamphlet and in the comments section of store page. This version features a reformat of the Afterlife section and a revision made on the planar nature of Celestia.
https://t.co/BRDxm4nlb2
@Varathael@dms_guild Not a flaw in that sense, since it's a roleplaying game, and encounters with high CR creatures can happen at low levels without it being a life-and-death battle.
@Varathael@dms_guild It's not a typo. Think about how stressed the servants of a god get when their master is out getting into trouble. I try to write the pamphlets somewhat from the perspective of the featured deity's side.
The redundancy is on purpose in terms of balancing the feat.
I'm still alive. More updates for my DMsGuild channel will be up this month (probably), plus maybe some WIP of artwork for the Trial of Asmodeus, as I study the art style of Yoshitako Amano.
#dnd#dnd5e
The SRD being placed under a CC license future-proofs it from future WotC regimes trying to revoke the OGL, which is probably the most necessary thing to do for WotC to salvage the situation.
Over the past few weeks you, the community, have made your voices heard. And we’ve listened. OGL 1.0a will remain untouched AND the entire SRD 5.1 is now available under a Creative Commons license.🧵 https://t.co/hJTm2Rgruo
I'm currently updating the Bahamut pamphlet, with some re-formatting to clean up the Afterlife section a bit and add/correct some lore.
After that will be the Kelemvor pamphlet with some added lore about how the devils fit into the system and history of the Fugue Plane.
AnimeNYC, day job, exercise, and errands ate up time this month, but I think I'll be able to release the update for the Realmspace mechanics playtest doc before the month ends. More updates for other stuff over the next two weeks.
#dnd5e#dmsguild#forgottenrealms#spelljammer
Some updates will be coming to existing works on my DMsGuild channel, starting with v0.2 of the mechanics playtest document that is part of the set for my Realmspace project preview; the update will include restoration of spelljammer terms as in the main document and new stuff.
The Realmspace Traveler's Guide on @dms_guild has been updated to version 1.2 - the new added lore attempts to fill the gap between Phlogiston travel and Astral Sea travel.
Update notes are in comment section.
#dnd5e#Spelljammer#DungeonsAndDragons
https://t.co/aytFYHujeF
Alright, the Realmspace Traveller's Guide [preview edition] has been released back into public. An update is coming soon.
#dungeonsanddragons#Spelljammer#dnd#dnd5e
https://t.co/aytFYHujeF
Part of me feels like it's too much effort put into a play that will probably never be performed on a real stage, but as a writer, I feel like I needed it; it's the second full length that I've written but I've learned so much in writing it.
I've sent a mail to DMsGuild support to unlock the Realmspace Traveller's Guide demo. I'll be updating the demo soon with restored terms for spelljamming, and some new lore.
Meanwhile, the Trial of Asmodeus, which has sucked the life out of me in writing, is still in progress. I'm working on the last two scenes of the stage play part, which I've nitpicked and rearranged a lot since I began it.
My Realmspace Traveller's Guide demo on DMsGuild has been "deactivated by setting owner", which may mean that the site admins are being careful leading up to the official Spelljammer release next month.
#dnd#dnd5e#forgottenrealms#Spelljammer#dmsguild