🚀 After a long period of development challenges, we’re finally back!
We’ve made a big decision — our game is now moving to Unreal Engine.
This means:
🎮 More modern visuals
⚡ Higher-quality technical solutions
🔥 Greater scalability and more epic scenes
We’re pushing forward and making the project stronger than ever.
More updates coming soon!
#UnrealEngine #IndieDev #GameDev #RTS #GameDevelopment #UE5 #IndieGame #Gaming
We’ve just doubled the graphics quality — without sacrificing performance.
Sharper textures, improved lighting, and more lifelike materials completely transform the battlefield.
Check the photos and see the difference for yourself.
#indiegamedev#RTS#gamedev#screenshotsaturday #madewithunity
Still polishing the game interface — choosing the best building menu is tougher than it looks. What do you think about this version?
Your feedback always helps!
#RTS#IndieDev#GameDev#UI#StrategyGame#IndieGame#WIP
Never thought adding a sky to the game would be this hard.
But the first successes are finally here.
And the interface is starting to take shape too.
#RTS#IndieDev#GameDev#LowPoly#StrategyGame#Unity3D
Never thought adding a sky to the game would be this hard.
But the first successes are finally here.
And the interface is starting to take shape too.
#RTS#IndieDev#GameDev#LowPoly#StrategyGame#Unity3D
The development of the game continues step by step. I’ve spent a lot of time improving in-game quality without sacrificing performance. And for now — we keep building, building.
#IndieDev#RTS#GameDev#LowPoly#Unity3D#StrategyGame
The development of the game continues step by step. I’ve spent a lot of time improving in-game quality without sacrificing performance. And for now — we keep building, building.
#IndieDev#RTS#GameDev#LowPoly#Unity3D#StrategyGame
My basic and simple tactic is to cover everything with defensive structures and save strength for a final strike. Would you fill the map with this kind of turret?
#RTS#StrategyGame#IndieDev#GameDev#LowPoly#Unity3D
My basic and simple tactic is to cover everything with defensive structures and save strength for a final strike. Would you fill the map with this kind of turret?
#RTS#StrategyGame#IndieDev#GameDev#LowPoly#Unity3D
My basic and simple tactic is to cover everything with defensive structures and save strength for a final strike. Would you fill the map with this kind of turret?
#RTS#StrategyGame#IndieDev#GameDev#LowPoly#Unity3D
Dear fans of a game that doesn’t yet exist — what’s the most interesting and important thing for you when following the process of game development? While the big construction is underway, there’s already a lot to look at.
#IndieDev#RTS#GameDev#LowPoly#StrategyGame#Unity3D
Dear fans of a game that doesn’t yet exist — what’s the most interesting and important thing for you when following the process of game development? While the big construction is underway, there’s already a lot to look at.
#IndieDev#RTS#GameDev#LowPoly#StrategyGame#Unity3D
Dear fans of a game that doesn’t yet exist — what’s the most interesting and important thing for you when following the process of game development? While the big construction is underway, there’s already a lot to look at.
#IndieDev#RTS#GameDev#LowPoly#StrategyGame#Unity3D