Patch 4 implements Marrow’s new physics culling system and will be available in the SDK via zones. Performance and persistence are foundational for immersive VR. Tons of effort went into this! #Bonelab
Happy New Year! In addition to continued updates, I’m looking forward to making some videos detailing the 30 months of engineering that bridged #Boneworks to #Bonelab. These will lead into the bright future of Bonelab and Marrow.
#Bonelab has been nominated for VR Game of the Year 2022!
Thank you to everyone in the community for the nomination, now is the time to vote!
See you in the void.
https://t.co/q1BkwLoE09
Announcing your final nominees for VR Game of the Year at the #SteamAwards:
BONELAB, HITMAN 3, Green Hell VR, Among Us VR, and Inside the Backrooms!
Vote here once the Winter Sale begins on December 22: https://t.co/eSgcvK9MWu
#Boneworks I finished documenting and gathering all the materials for my from-scratch Boneworks Radio. I've uploaded it all to here https://t.co/B5f2Ft641L
Enjoy! #3Dprinting
FINALLY able to make the #boneworks soundtrack vinyl happen!! If you guys wanna get it here’s the link https://t.co/7QkT33qRDp it’s going to be really cool 😄 Thank you @BandboxVinyl and @StressLevelZero