My first foray into screenwriting, Los Cielos P.I. A story about a Private Detective known as the "Celebrity P.I" who takes cases from only celebrities. This is for Episode 1. Feel free to comment on anything.
https://t.co/ClLRlnoQQ9
The $200,000 Lego investigation is done.
Video is LIVE NOW for Patrons but clearing some final things before wider publication.
Full video will be on Youtube later this week.
Watch now⬇️
https://t.co/RnQCSH2LNt
To everyone asking about Bricks & Mini-Figs, I'm well-aware and have been reaching out behind the scenes to get everyone's story. (including the Reckless Ben + Ammon McNeff, who both have been doing interviews recently)
My video on this will be out hopefully in a day or two. ⏳
Tom Kane has sadly passed away at the age of 64.
He was the iconic narrator of ‘The Clone Wars’ series as well as the voice of Yoda & Admiral Yularen. He also voiced Professor Utonium in ‘The Powerpuff Girls’.
LISTEN THE FUCK UP.
Tim Tebow walked into the Senate Judiciary Committee yesterday and unloaded a goddamn warhead of pure, ice-cold truth that should make every single one of you feel the ground shake under your feet.
338,000+ unique IP addresses across this country...in just six months...downloading and trading CSAM of children under twelve.
Not “maybe.”
Not “alleged.”
Verified.
Every red dot on that map is a real IP, a real device, a real monster jacking off to the systematic rape and torture of babies.
That’s not fringe.
That’s not “a few bad apples.”
That’s an epidemic so fucking vast it blankets every state, every zip code, every quiet suburb where these predators hide behind soccer-dad smiles and LinkedIn profiles.
And here’s the pathology that makes this shit lethal:
these aren’t confused souls who “made a mistake.”
This is pedophilic disorder in full bloom...a rewired brain that gets its dopamine spike from the destruction of innocence.
They start with “harmless” images, then escalate because tolerance builds like any addiction.
Cognitive distortions kick in hard: “the kid liked it,” “it’s just fantasy,” “nobody gets hurt.”
Bullshit.
Criminology 101...demand drives supply.
Every download funds the next trafficking ring, the next live-streamed assault, the next broken child.
Studies show the average offender in these networks has 13+ victims.
Do the math.
We’re talking hundreds of thousands of real kids whose souls are being carved out for these parasites’ pleasure.
89,000+ unidentified victim series right now.
Blue dots on the map that law enforcement can’t even track yet because we’ve got ten...ten...fucking analysts at DHS trying to fight a digital war that makes cartel networks look like amateur hour.
Ten.
While Telegram channels, TOR hidden services, and encrypted apps pump this poison 24/7.
Tech giants rake in ad revenue until the heat hits, then play innocent.
Society’s pathology?
We normalized hardcore porn, desensitized an entire generation, then acted shocked when the floor dropped into hell.
This isn’t a “problem.”
This is civilizational rot eating us alive from the inside.
These predators aren’t sick in a way that deserves pity...they’re predatory by design, operating in distributed networks with military-grade opsec, grooming, trading, and laundering their filth while we argue about pronouns and feelings.
The recidivism rate on untreated offenders is astronomical because the wiring doesn’t change with a slap on the wrist or “rehab.”
It takes removal from society.
Period.
Tebow nailed it: “We are losing the battle, and we are losing the war.”
Not on my watch. Not while I still have breath.
The Renewed Hope Act of 2026 isn’t optional...it’s the bare minimum.
More investigators, better forensics, real resources to hunt these IPs down, identify every blue-dot victim, and rip the monsters out of their basements by the throat.
We need lethal sentencing enhancements, mandatory minimums that make life without parole the starting point, asset forfeiture that bankrupts their entire networks, and zero tolerance for the platforms that enable this.
No more mercy.
No more excuses.
No more “mental health” theater that lets demons walk free.
Every red dot is a declaration of war on the innocent.
Time to answer with ferocity that matches the evil.
Burn it all down...the networks, the excuses, the complicity...and protect the children with everything we’ve got.
Or admit we’re the generation that looked at the map, saw the blood, and chose to scroll past.
🗡️🩸🗡️
Details on 'Star Wars: Galactic Racer' 🎮
• Being developed by former devs of 'Need for Speed' and 'Burnout'
• Has 'an immersive solo campaign' with branching paths
• 12-racer online multiplayer
• Scenario mode with unique racing conditions
• Vehicles include podracers, repulsorcrafts, landspeeders, skim speeders, and Speeder bikes
• Has no Season Pass — "This is a premium release ... We want it complete when it comes out"
Details on 'Star Wars: Galactic Racer' 🎮
• Being developed by former devs of 'Need for Speed' and 'Burnout'
• Has 'an immersive solo campaign' with branching paths
• 12-racer online multiplayer
• Scenario mode with unique racing conditions
• Vehicles include podracers, repulsorcrafts, landspeeders, skim speeders, and Speeder bikes
• Has no Season Pass — "This is a premium release ... We want it complete when it comes out"
LOL hahaha. Of course.
Here’s the reality: video game nerds like us spent our weekend nights inside games.
When we were young, after school or work, we weren’t just “playing” ..we were living in arcades, battling for high scores, dissecting strategies. Every year brought new massive cabinets and motion-based machines, and that raw excitement was irreplaceable.
Unlike the normies, gamers like us were grinding gold and coins long before crypto and digital wallets became trendy buzzwords.
Back in the early internet days of the 1990s, farming items, gold, and platinum in Diablo, Ultima Online, and EverQuest was busier than our actual day jobs.
And the first moment the world truly connected through online games? That was unreal.
On Ultima Online’s official launch day, players were introducing themselves by country, saying things like:
“My grandfather and yours fought in WWII — and now we’re playing together. How insane is that?”
That was the first time the world genuinely felt connected. The virtual world outshined real nightlife districts by a mile.
This was the narrowband era. Servers were fragile, and just putting an image on your homepage could get you treated like a criminal. Early Ultima Online? One step could take minutes. No exaggeration.
We weren’t using undersea fiber from Japan to North America. Japanese players literally signed contracts with American AT&T providers and dialed by phone line all the way to Lake Superior servers. The lag was borderline unbelievable but no problem at all because fun.
Going out to real-world parties? Not even remotely an option.
When EverQuest hit its peak, anyone who invited you out on a Friday or Saturday night was friendship-ending. If you had time for nightlife, you clearly weren’t camping rare named spawns.
Why go drinking when you could go dragon hunting?
And yes.... the excitement was bladder-bursting level. We literally couldn’t leave to use the bathroom.
Then PC performance went insane. Overclocking, benchmarking, higher resolutions.. nonstop.
Then came story-driven shooter campaigns like Medal of Honor and Call of Duty, plus multiplayer games that simply never ended once you started.
At some point, our lives even turned into nightly virtual bank robberies.
Gamers were absurdly busy. There was zero time for old men’s social gatherings, elite banquets, or brain-dead club parties.
The truth? Video games completely surpassed real-world entertainment.
When my wife first came to my place, she was horrified and asked:
“Why is there an arcade table cabinet in your living room? Does it cost 100 yen per play?”
“Why is the next room filled with towers of empty boxes, CDs, and DVDs?”
“Why are there so many screens and PCs ,,,, are you trading stocks?”
“Why are hoses filled with green liquid running from all these PCs to giant metal towers on the balcony?”
“Why are arcade controllers everywhere?”
“Why are PC parts literally covering the walls?”
Because at night I was being a blacksmith, a cute elf, a soldier, a bank robber, and a world saver —
then going to work to make games, talking games, “researching” games by playing them, rushing home, and staying busy landing headshots.
How long do you think it took before that finally made sense to her?
I’ve lived a life that was insanely busy! and incredibly fulfilling.
I’m proud. I’ve experienced every kind of place, moment, and community in the game world... and traveled the real world too, talking about games with people everywhere.
It’s been an overwhelmingly fun life.
There was no time wasted in decay. Every second was converted into XP, coins, or skills.
And yes,,, even within the same game industry, there are plenty of people who have never written a line of code, drawn a single pixel, composed a bar of music, or written a line of specs.... yet somehow stay busy burning entertainment budgets with outsourcing vendors and license holders.
They still love saying “when we made this game,” dropping the word "made", while bragging about nightlife war stories like that’s an achievement.
For the record, those fake “industry guys or producers” (and there are a lot of them) live in a completely different world from us.
LOL hahaha. Of course.
Here’s the reality: video game nerds like us spent our weekend nights inside games.
When we were young, after school or work, we weren’t just “playing” ..we were living in arcades, battling for high scores, dissecting strategies. Every year brought new massive cabinets and motion-based machines, and that raw excitement was irreplaceable.
Unlike the normies, gamers like us were grinding gold and coins long before crypto and digital wallets became trendy buzzwords.
Back in the early internet days of the 1990s, farming items, gold, and platinum in Diablo, Ultima Online, and EverQuest was busier than our actual day jobs.
And the first moment the world truly connected through online games? That was unreal.
On Ultima Online’s official launch day, players were introducing themselves by country, saying things like:
“My grandfather and yours fought in WWII — and now we’re playing together. How insane is that?”
That was the first time the world genuinely felt connected. The virtual world outshined real nightlife districts by a mile.
This was the narrowband era. Servers were fragile, and just putting an image on your homepage could get you treated like a criminal. Early Ultima Online? One step could take minutes. No exaggeration.
We weren’t using undersea fiber from Japan to North America. Japanese players literally signed contracts with American AT&T providers and dialed by phone line all the way to Lake Superior servers. The lag was borderline unbelievable but no problem at all because fun.
Going out to real-world parties? Not even remotely an option.
When EverQuest hit its peak, anyone who invited you out on a Friday or Saturday night was friendship-ending. If you had time for nightlife, you clearly weren’t camping rare named spawns.
Why go drinking when you could go dragon hunting?
And yes.... the excitement was bladder-bursting level. We literally couldn’t leave to use the bathroom.
Then PC performance went insane. Overclocking, benchmarking, higher resolutions.. nonstop.
Then came story-driven shooter campaigns like Medal of Honor and Call of Duty, plus multiplayer games that simply never ended once you started.
At some point, our lives even turned into nightly virtual bank robberies.
Gamers were absurdly busy. There was zero time for old men’s social gatherings, elite banquets, or brain-dead club parties.
The truth? Video games completely surpassed real-world entertainment.
When my wife first came to my place, she was horrified and asked:
“Why is there an arcade table cabinet in your living room? Does it cost 100 yen per play?”
“Why is the next room filled with towers of empty boxes, CDs, and DVDs?”
“Why are there so many screens and PCs ,,,, are you trading stocks?”
“Why are hoses filled with green liquid running from all these PCs to giant metal towers on the balcony?”
“Why are arcade controllers everywhere?”
“Why are PC parts literally covering the walls?”
Because at night I was being a blacksmith, a cute elf, a soldier, a bank robber, and a world saver —
then going to work to make games, talking games, “researching” games by playing them, rushing home, and staying busy landing headshots.
How long do you think it took before that finally made sense to her?
I’ve lived a life that was insanely busy! and incredibly fulfilling.
I’m proud. I’ve experienced every kind of place, moment, and community in the game world... and traveled the real world too, talking about games with people everywhere.
It’s been an overwhelmingly fun life.
There was no time wasted in decay. Every second was converted into XP, coins, or skills.
And yes,,, even within the same game industry, there are plenty of people who have never written a line of code, drawn a single pixel, composed a bar of music, or written a line of specs.... yet somehow stay busy burning entertainment budgets with outsourcing vendors and license holders.
They still love saying “when we made this game,” dropping the word "made", while bragging about nightlife war stories like that’s an achievement.
For the record, those fake “industry guys or producers” (and there are a lot of them) live in a completely different world from us.