I have no issue with games that are thoroughly developed and polished.
In fact, even major, successful studios like Capcom have integrated AI into their workflows. What I take issue with - and what I’d like to see excluded, are games built using AI that end up being of poor quality.
The people behind these projects operate with the same mindset and approach found in 90% of the casual and hyper-casual mobile game industry.
As a solo indie game developer, I don’t believe the real issue is having to compete with "AI slop" games - the quality of such titles can rarely, if ever, rival games crafted by human hands. The true problem is that the avenues once available for small-scale developers to reach players are gradually closing off. On one hand, I’m genuinely excited about how AI can assist in the development process; on the other, I strongly feel that Valve needs to take action to ensure that high quality projects have a better chance of being discovered by players.
Masahiro Sakurai, the creator of Super Smash Bros. and Kirby, is warning that AI could lead to a flood of unoriginal games.
Sakurai points out that Steam has gone from around 275 game releases a year in 2010 to more than 19,000 today
“AI can create games, but it can’t create something truly original.”
Sakurai also argues that originality means creating something players don’t even know they want yet.
He uses Fumito Ueda as an example, saying AI could imitate the style of games like ICO or Shadow of the Colossus, but it wouldn’t know what Ueda himself would create next.
https://t.co/Ul8rdlLgJb
Hey~ mecha game fans – my mecha game TheForge is finally live on 🎮Steam!
I'd love to have you drop by and Wishlist it if you're interested😆🥂
I'll be keeping the Steam page fresh and posting dev logs on X, so come follow along!
#TheForge#IndieGame #Steam #GameDev #Wishlist #indiegame #MetalFrontier #mecha #インディーゲーム #ゲーム #ゲーム開発
I’ve set up a Discord server for anyone interested in the project and passionate about Mechs in general! Join us to share your love for Mechs! The link is below:
https://t.co/odIQQ814sA
I’ve just finished testing the PS2 shader alongside the existing PSX shader. Here is a clip comparing the two modes: PSX and PS2.
Which shader do you think looks better? Please leave a comment below.
#gamedev#indiedev#armoredcore#godotengine#mech#Mecha#IndieGame#メカ #インディーゲーム