El domingo hice la primera partida de rol de D&D, me toco hacer de DM y creo que voy a ir poniendo por aquí los resúmenes de las sesiones, un poco como recordatorio.
@Aryn_XIV yo he llegado al punto que mucho contenido del juego no lo hago porque no tengo un grupo de colegas, porque jugar con randoms es un asco, así que mi tiempo en el wow es jugar en modo single player como si no fuera un MMORPG
@ShunkoDaii básicamente no aprendías nada, solo mirabas como un imbécil y te aburrias, con las raid están igual que ahora, la gente espera que sepas todo antes de siquiera entrar, "pero es que tienes una guía del juego" hermano quiero aprender mientras juego, no leer una guía de mierda.
@ShunkoDaii Cuando yo entre en Pandaria, en ese momento estaba la equipacion de reliquias para subir de nivel, cada vez que entraba a una mazmorra simplemente veía como 4 tíos corrían sin pararse, pulleando todo lo que pillaban por delante y matarlo en segundos,-
@ninde_black obvio que lo devuelvo xD me chupa un huevo quien tenga la culpa y mas siendo de Amazon, tienen dinero hasta pudrirse, no tengo porque quedarme con un producto defectuoso, que me den otro xD
@ninde_black hay un poco de todo supongo a fin de cuentas han habido remakes desde hace muchos años, aunque los remakes que hacen últimamente son innecesarios y una puta mierda xD
Dragon Age: Veilguard | High-Level Combat Overview Gameplay
Full 10 Minute Video▶️ https://t.co/UMlgwqnwLk
▪️Warrior revolves around close range combat and defense
▪️The abilities you bring into battle is a strategic choice for each encounter, can be swapped out anytime outside of combat
▪️There are also three equippable Runes, these provide "a variety of control, utility, or additional damage to synergize with your build"
▪️Each class unique customizable abilities, for example warriors have certain abilities that deal fire damage
▪️There are then "Specializations" unique to each class that provide further abilities, including Ultimates
▪️Example: A Warrior specializing as a Grey Warden Champion will gain access to the devastating incendiary Warden’s Fire that launches a flurry of searing strikes that ignite foes like tinder
▪️Combat foundation: Each class has 4 core moves (jump, dodge, light attack, heavy attack) which can be chained together
▪️You can dodge mid-attack, light attacks do light damage and add small amounts of stagger, heavy attacks do more damage and build more stagger
▪️Enemies are more vulnerable fully staggered, Rook can perform takedown attacks
▪️Light and heavy attacks can be held down to deliver more potent versions, ex: a heavy attack can be charged while using a staff to unleash a magical wave of destructive energy
▪️Attacks can also be triggered while sprinting and/or jumping to add depth and fluidity to combat
▪️Each class has ranged attacks, blocks, and two distinct weapon sets that can be swapped seamlessly in battle
▪️Heavy attacks remove armor barriers faster, ranged attacks remove shield barriers faster
▪️You can pause with the ability wheel for more precise control, assign companions to attack specific enemies individually or together
▪️You can bound shortcut keys/buttons for abilities
▪️Different enemy types are weaker vs certain elements (darkspawn are weak to fire damage for example)
▪️You can apply buffs and debuffs (Davrin's "Heroic Strike" ability applies the "Overwhelmed" debuff to enemies which increases stagger)
▪️Area of Effect attacks are also necessary to defeat large groups of enemies, buffs/debuffs are important for crowd control
▪️Abilities require class resources to able to use (Mana, Momentum and Rage). You build these up by dealing damage as well as a secondary way (warriors by taking/dealing damage, rogues by dodging/parrying successfully, mages regain Mana passively over time)
▪️Sword and Shield warriors have access to the Shield Throw Volley: By landing a Heavy Attack on a Shield Throw return, the shield will ricochet, taking out multiple enemies. This sequence can repeat up to three times, causing a "devastating ring of damage around Rook"
▪️Warriors also have the Grappling Spear which can pull enemies closer (helps to dispatch specific enemies on higher difficulties)
▪️You coordinate specific attacks/abilities are primers to "prime" enemies and detonators to "detonate" for extra damage
▪️Ultimates are the most powerful abilities. Doing damage increases your Ultimate Meter and are unique to each class and specialization
This looks fantastic, like a more fluid Inquisition. Goddamn I can't wait for this.
#DragonAge #DragonAgeVeilguard