Players told us the dice in Bobium Brawlers felt rigged, and they were right.
We found a Godot RNG seeding issue where fresh https://t.co/hQQ15tVTlV() instances could produce identical dice sequences far more often than expected.
Full write-up:
https://t.co/O76n05a0bQ
At Nordic Game, our Co-Founder Ennio De Nucci made the case for artist-controlled, on-device AI in games: supporting creativity, authorship, and player experience without cloud inference and its costs.
Next stop: Meet Piero, our CEO & Co-Founder @ Summer of AI in Haarlem. π
Bobium Brawlers lets you battle with any creature you want - check out a selection of Brawlers made by folks at GDC - Vol. 6
#GameDev#AI#IndieDev#OnDeviceAI#Gaming
Post-GDC glow still in effect, thanks to the amazing creatures players generated. Here's a sampling - more real soon, but tell us what you'd like to see BEPPE create! #GameDev#AI#IndieDev#OnDeviceAI#Gaming#GDC
Weβre not building games with AI, weβre building games that only exist because of it.
At #PGC2026, we shared how Studio Atelico is:
β’ Running AI fully on-device (no cloud, no latency)
β’ Designing gameplay around generative systems
https://t.co/APKNjIzKzZ