Has anyone else had long wait times to be verified on steam? It did say 30 working days, but has now increased to 45 working days.
The impatience is real!
#steam
What early in production actually looks like... but its better to have something, than nothing.
This potential project is bringing together a story my partner wrote about the second world war.
Excited to (attempt) to bring this to life using fable 5.2.
#indiegame#Fable52
@Snapids@Giulio6686 We actually put it as a free download on the app store here:
App Name: Little Shiba Cottage
https://t.co/WN7Kgh8ieN
It is ipad only though (and it was just a silly little project - so keep expectations low)
@Melttyvtuber I assume you don't use any technology to create art. No photography editing software, no autotune for music artists, digital art shouldnt exist as you can undo an edit.
AI is a tool, and it enables a different side of creativity.
After being in the office all day doing my normal 9-5, I can finally head home and begin experimenting with Fable 5.2
I feel like a kid at Christmas sometimes.
@BedtimeDG Whilst you make a point of not using AI, and then saying that anyone can make games, not everyone has access to that budget, and AI can do it cheaper, which makes it more accessible. No hate, but sometimes those digs at AI use can be misplaced.
@GamewithDave There is AI slop, and there is human slop. AI just speeds up the process (both of slop and non-slop). I use AI in my game development. But I also obsess over every little detail. The myth of one prompt to get a triple AAA game is one that needs to be put to rest.
5. Last week we finished our project together. And she was so happy with it. Is it perfect? Nope. But did it help us bond and create something that we enjoy. YES. And this wouldn't have been possible without the technology.
Warning β οΈ
1. A pro-AI post incoming now.
A few months ago I was sat my desk at home experimenting with claude and my 7 year old came in to talk to me and what I was doing. I told her im looking to build a game and want to know how to do it. She then went on to tell me
4. We then starting to think about how it would play. Is it a controller, or a touch to play. And then moved on to how she wanted it to look. Over the next few weeks, as we built each part of this, she played it, told me what she likes, what was boring, and we refined it.
We haven't had a chance to test out the capability of Fable 5.2 yet. But from what I have seen from other developers the future of AI games looks very promising. Yes there will still be AI slop, but for those who are passionate about their products, this opens a whole new layer.