They work on the legacy (https://t.co/qbqcj0gsX9) site by just having an array like this - and the script does all of the work.
I've instead moved to having a central table with the items and prices (so items can be in multiple shops!) and new tables for currencies and NPCs
Wishlist (add/remove from) have made it to the hovers! And, it actually shows the progress of adding, and makes it easy to remove if you did it by accident.
We've struggled to have all of this information in one place before, but with modern caching (and pre-caching) we can do it without straining the database 🪄
Working on the "item details" page on Kumos, which pulls from *many* different sources. This will be building blocks we use around the rest of the site!
All item hovers around the site will now link to this page, that should be all the information you need about an item including:
- where you can get it on the site (!!)
- if you have it on your account (account search)
- all item uses
We're working on a new iteration tied to homesteads, where you'll be able to plant your lil seeds and take care of them - but see them represented and some level of growth.
always fun to go through the archives on things we tried / didn't finish.
I'm making an attempt on 'gardens' again, and looking at what we did last time. Here is a lil garden shed we'd drawn to take up 2x2 tiles
The issue is doing it in a secure way, it's incredibly outdated hashing and even just including it on the site increases our security risk. I'm working on a sandboxing method.
@rawryriot sorry, [email protected] - my bad! If you don't get a response, forward / cc to [email protected]
And the page itself will take username and password now for sending the email.
And now with fractions / percentages!
This is my goal with https://t.co/fGaEFshelc, turn as many things as possible into *systems* that are reusable and can be built on top of to make great experiences.
Not keep reinventing the wheel 😭
Added benefit of setting up something like "pools" that are standardized across the rewards/requests on the site is being able to easily show you exactly what the chances of getting something are.
This will be great for battle prizes or vending machines!